Stop fighting the network and start architecting world-class multiplayer experiences. This definitive guide provides the technical blueprint for building scalable, secure, and high-performance games using Unreal Engine 5.4+ and the industry standards of 2026.
Shift from a generalist developer to a systems orchestrator by mastering server-authoritative architecture. This book strips away the complexity of networking, focusing on the "Authority" mindset required to build tactical shooters, social hubs, and massive battle royales. You will implement advanced systems like the Iris Replication System, GAS (Gameplay Ability System), and the Replication Graph to manage high-concurrency environments without sacrificing performance.
Move beyond simple client-server logic into the world of Live Services. You will learn to manage the entire matchmaking lifecycle, deploy stateful game servers using Agones or AWS GameLift, and protect your project with a "Defense in Depth" anti-cheat model. From modular gameplay features to remote configuration and CI/CD pipelines, this guide covers the full production lifecycle of an "always-on" game.
What’s Inside This Book?
Modernize your development stack and build the future of multiplayer gaming today. Get your copy now.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Da: California Books, Miami, FL, U.S.A.
Condizione: New. Print on Demand. Codice articolo I-9798197127075
Quantità: Più di 20 disponibili
Da: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000. Codice articolo L2-9798197127075
Quantità: Più di 20 disponibili
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Stop fighting the network and start architecting world-class multiplayer experiences. This definitive guide provides the technical blueprint for building scalable, secure, and high-performance games using Unreal Engine 5.4+ and the industry standards of 2026.Shift from a generalist developer to a systems orchestrator by mastering server-authoritative architecture. This book strips away the complexity of networking, focusing on the "Authority" mindset required to build tactical shooters, social hubs, and massive battle royales. You will implement advanced systems like the Iris Replication System, GAS (Gameplay Ability System), and the Replication Graph to manage high-concurrency environments without sacrificing performance.Move beyond simple client-server logic into the world of Live Services. You will learn to manage the entire matchmaking lifecycle, deploy stateful game servers using Agones or AWS GameLift, and protect your project with a "Defense in Depth" anti-cheat model. From modular gameplay features to remote configuration and CI/CD pipelines, this guide covers the full production lifecycle of an "always-on" game.What's Inside This Book?Performance Engineering: Master Iris Data Streams, the Replication Graph, and World Partition to support 100+ players with sub-100ms latency.Production-Ready Backend: Implement global matchmaking, persistent lobbies, and scalable server orchestration using industry-standard cloud tools.Security & Integrity: Build robust RPC validation, server-side heuristics, and kernel-level anti-cheat strategies to ensure fair play.Live Service Operations: Manage in-game stores, delta patching, and remote configuration to update your game in real-time without client restarts.Advanced Observability: Utilize Unreal Insights and structured telemetry to identify bottlenecks and network spikes before they impact your community.Modernize your development stack and build the future of multiplayer gaming today. Get your copy now. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Codice articolo 9798197127075
Quantità: 1 disponibili
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000. Codice articolo L2-9798197127075
Quantità: Più di 20 disponibili
Da: CitiRetail, Stevenage, Regno Unito
Paperback. Condizione: new. Paperback. Stop fighting the network and start architecting world-class multiplayer experiences. This definitive guide provides the technical blueprint for building scalable, secure, and high-performance games using Unreal Engine 5.4+ and the industry standards of 2026.Shift from a generalist developer to a systems orchestrator by mastering server-authoritative architecture. This book strips away the complexity of networking, focusing on the "Authority" mindset required to build tactical shooters, social hubs, and massive battle royales. You will implement advanced systems like the Iris Replication System, GAS (Gameplay Ability System), and the Replication Graph to manage high-concurrency environments without sacrificing performance.Move beyond simple client-server logic into the world of Live Services. You will learn to manage the entire matchmaking lifecycle, deploy stateful game servers using Agones or AWS GameLift, and protect your project with a "Defense in Depth" anti-cheat model. From modular gameplay features to remote configuration and CI/CD pipelines, this guide covers the full production lifecycle of an "always-on" game.What's Inside This Book?Performance Engineering: Master Iris Data Streams, the Replication Graph, and World Partition to support 100+ players with sub-100ms latency.Production-Ready Backend: Implement global matchmaking, persistent lobbies, and scalable server orchestration using industry-standard cloud tools.Security & Integrity: Build robust RPC validation, server-side heuristics, and kernel-level anti-cheat strategies to ensure fair play.Live Service Operations: Manage in-game stores, delta patching, and remote configuration to update your game in real-time without client restarts.Advanced Observability: Utilize Unreal Insights and structured telemetry to identify bottlenecks and network spikes before they impact your community.Modernize your development stack and build the future of multiplayer gaming today. Get your copy now. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Codice articolo 9798197127075
Quantità: 1 disponibili
Da: AHA-BUCH GmbH, Einbeck, Germania
Taschenbuch. Condizione: Neu. Neuware - Stop fighting the network and start architecting world-class multiplayer experiences. This definitive guide provides the technical blueprint for building scalable, secure, and high-performance games using Unreal Engine 5.4+ and the industry standards of 2026.Shift from a generalist developer to a systems orchestrator by mastering server-authoritative architecture. This book strips away the complexity of networking, focusing on the 'Authority' mindset required to build tactical shooters, social hubs, and massive battle royales. You will implement advanced systems like the Iris Replication System, GAS (Gameplay Ability System), and the Replication Graph to manage high-concurrency environments without sacrificing performance.Move beyond simple client-server logic into the world of Live Services. You will learn to manage the entire matchmaking lifecycle, deploy stateful game servers using Agones or AWS GameLift, and protect your project with a 'Defense in Depth' anti-cheat model. From modular gameplay features to remote configuration and CI/CD pipelines, this guide covers the full production lifecycle of an 'always-on' game.What's Inside This Book - Performance Engineering: Master Iris Data Streams, the Replication Graph, and World Partition to support 100+ players with sub-100ms latency.- Production-Ready Backend: Implement global matchmaking, persistent lobbies, and scalable server orchestration using industry-standard cloud tools.- Security & Integrity: Build robust RPC validation, server-side heuristics, and kernel-level anti-cheat strategies to ensure fair play.- Live Service Operations: Manage in-game stores, delta patching, and remote configuration to update your game in real-time without client restarts.- Advanced Observability: Utilize Unreal Insights and structured telemetry to identify bottlenecks and network spikes before they impact your community.Modernize your development stack and build the future of multiplayer gaming today. Get your copy now. Codice articolo 9798197127075
Quantità: 2 disponibili