Master the complete workflow of modern game audio implementation—using C#, Unity, and FMOD—even if you're starting from zero.
Game Audio Programming for Beginners is the definitive, beginner-friendly guide for sound designers, Unity developers, and aspiring technical sound designers who want to build dynamic, interactive, and adaptive audio systems for real games.
Unlike traditional audio books that only teach theory or sound design techniques, this guide walks you step-by-step through the full technical pipeline—from integrating FMOD into Unity, to writing clean C# scripts, to building advanced systems like real-time mixing, RTPC-driven dynamic music, footsteps, vehicles, occlusion, and optimization for performance-critical environments.
Whether you're a sound designer learning to code, or a programmer learning how audio systems work, this book gives you the practical skills studios expect from a Technical Sound Designer or Game Audio Programmer.
Sound Designers who want to implement their own audio in game engines
Unity Developers who want to integrate FMOD and build dynamic audio logic
Aspiring Technical Sound Designers looking for industry-ready skills
Beginner Programmers who want a structured, practical starting point for game audio
No previous FMOD knowledge required. You will learn everything from scratch using a project-based approach.
Covers both concepts and implementation
Shows complete workflows used in professional studios
Provides real Unity + FMOD examples with clear C# code
Explains not just “how” but why game audio systems work the way they do
Designed to build confidence through hands-on implementation
By the end of this book, you’ll be able to build:
✔ Real-time dynamic music systems
✔ 3D spatial audio with distance falloff
✔ Material-aware footsteps
✔ Adaptive engine loops & vehicle audio
✔ Environmental effects: indoor/outdoor, occlusion, snapshots
✔ Optimized, bug-free implementation pipelines
If your goal is to become a Game Audio Programmer or Technical Sound Designer, this is the most practical beginner-friendly book available.
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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Master the complete workflow of modern game audio implementation-using C#, Unity, and FMOD-even if you're starting from zero.Game Audio Programming for Beginners is the definitive, beginner-friendly guide for sound designers, Unity developers, and aspiring technical sound designers who want to build dynamic, interactive, and adaptive audio systems for real games.Unlike traditional audio books that only teach theory or sound design techniques, this guide walks you step-by-step through the full technical pipeline-from integrating FMOD into Unity, to writing clean C# scripts, to building advanced systems like real-time mixing, RTPC-driven dynamic music, footsteps, vehicles, occlusion, and optimization for performance-critical environments.Whether you're a sound designer learning to code, or a programmer learning how audio systems work, this book gives you the practical skills studios expect from a Technical Sound Designer or Game Audio Programmer. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Codice articolo 9798277899182
Quantità: 1 disponibili
Da: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Codice articolo L0-9798277899182
Quantità: Più di 20 disponibili
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Codice articolo L0-9798277899182
Quantità: Più di 20 disponibili
Da: CitiRetail, Stevenage, Regno Unito
Paperback. Condizione: new. Paperback. Master the complete workflow of modern game audio implementation-using C#, Unity, and FMOD-even if you're starting from zero.Game Audio Programming for Beginners is the definitive, beginner-friendly guide for sound designers, Unity developers, and aspiring technical sound designers who want to build dynamic, interactive, and adaptive audio systems for real games.Unlike traditional audio books that only teach theory or sound design techniques, this guide walks you step-by-step through the full technical pipeline-from integrating FMOD into Unity, to writing clean C# scripts, to building advanced systems like real-time mixing, RTPC-driven dynamic music, footsteps, vehicles, occlusion, and optimization for performance-critical environments.Whether you're a sound designer learning to code, or a programmer learning how audio systems work, this book gives you the practical skills studios expect from a Technical Sound Designer or Game Audio Programmer. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Codice articolo 9798277899182
Quantità: 1 disponibili