Stop Fighting Your Engine. Start Building Your Vision.
Most developers reach a point where their Godot project becomes a "spaghetti monster." You know the feeling: you change one line of code in your player script, and suddenly the UI breaks, the enemies stop spawning, and the console is a sea of red. You aren't lacking talent; you’re lacking an architectural blueprint.
Godot 4 Game Programming Patterns is the definitive guide to moving beyond "making it work" and starting to "make it right."
In the fast-paced world of game dev, clean code isn't a luxury—it’s your lifeline. This book strips away the academic fluff and hands you the actual structural skeletons used by professional studios. You will learn how to harness Godot 4’s unique Node and Signal system to create games that are not just functional, but elegant, scalable, and—most importantly—easy to update.
What’s Waiting for You Inside:
Why This Book Changes the Game:
By the final chapter, you won't just be writing scripts; you will be engineering systems. You’ll gain the confidence to tackle massive projects without the fear of hitting a "code ceiling." Your development time will shrink as your reusability grows, allowing you to focus on the part that actually matters: the fun.
Who Is This For?
Your Project Deserves a Solid Foundation
Don't let your dream game collapse under its own weight. It is time to level up from a coder to an architect.
Pick up your copy of Godot 4 Game Programming Patterns today and build the scalable, professional-grade games you’ve always envisioned.
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Da: California Books, Miami, FL, U.S.A.
Condizione: New. Print on Demand. Codice articolo I-9798279094912
Quantità: Più di 20 disponibili