This book describes how to think about computer programs, and how to use mathematics as part of that thinking. Many books and online tutorials teach the basics of coding: the syntax of the language, and how to translate an algorithm into code. But how do you come up with that algorithm? And how can you be confident that the algorithm is correct?
The first part of the book considers small programs that use a loop, and how to demonstrate their correctness using loop invariants. It also covers some algorithms and algorithmic techniques that every programmer should know. The second half of the book considers slightly larger programs. It teaches the basics of modularisation, splitting up a program into manageable chunks. It teaches about abstract datatypes, values within a program that can be treated as mathematical values: how to specify their behaviours formally; and how to treat them as abstract mathematical objects when programming. It also teaches how to use data structures to represent abstract datatypes, and what it means for such a representation to be correct. And it presents some abstract datatypes and data structures that every programmer should know.
The book is aimed at those who want to obtain a better understanding of programs they work on, and so become better programmers. The target audience ranges from those who are just starting out, to professional programmers. The book aims to be pragmatic: the philosophy is to include enough formality to be convincing and to guide the programmer towards correct code, without getting bogged down in the mathematics.
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Paperback. Condizione: new. Paperback. This book describes how to think about computer programs, and how to use mathematics as part of that thinking. Many books and online tutorials teach the basics of coding: the syntax of the language, and how to translate an algorithm into code. But how do you come up with that algorithm? And how can you be confident that the algorithm is correct?The first part of the book considers small programs that use a loop, and how to demonstrate their correctness using loop invariants. It also covers some algorithms and algorithmic techniques that every programmer should know. The second half of the book considers slightly larger programs. It teaches the basics of modularisation, splitting up a program into manageable chunks. It teaches about abstract datatypes, values within a program that can be treated as mathematical values: how to specify their behaviours formally; and how to treat them as abstract mathematical objects when programming. It also teaches how to use data structures to represent abstract datatypes, and what it means for such a representation to be correct. And it presents some abstract datatypes and data structures that every programmer should know.The book is aimed at those who want to obtain a better understanding of programs they work on, and so become better programmers. The target audience ranges from those who are just starting out, to professional programmers. The book aims to be pragmatic: the philosophy is to include enough formality to be convincing and to guide the programmer towards correct code, without getting bogged down in the mathematics. Adopt a mathematical approach to programming by learning how to design algorithms with loop invariants and abstraction. Discover techniques for modularizing code and formally specifying abstract data types with data structures, enabling both beginners and professionals to ensure correct program behavior. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Codice articolo 9798400731631
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Paperback. Condizione: New. This book describes how to think about computer programs, and how to use mathematics as part of that thinking. Many books and online tutorials teach the basics of coding: the syntax of the language, and how to translate an algorithm into code. But how do you come up with that algorithm? And how can you be confident that the algorithm is correct?The first part of the book considers small programs that use a loop, and how to demonstrate their correctness using loop invariants. It also covers some algorithms and algorithmic techniques that every programmer should know. The second half of the book considers slightly larger programs. It teaches the basics of modularisation, splitting up a program into manageable chunks. It teaches about abstract datatypes, values within a program that can be treated as mathematical values: how to specify their behaviours formally; and how to treat them as abstract mathematical objects when programming. It also teaches how to use data structures to represent abstract datatypes, and what it means for such a representation to be correct. And it presents some abstract datatypes and data structures that every programmer should know.The book is aimed at those who want to obtain a better understanding of programs they work on, and so become better programmers. The target audience ranges from those who are just starting out, to professional programmers. The book aims to be pragmatic: the philosophy is to include enough formality to be convincing and to guide the programmer towards correct code, without getting bogged down in the mathematics. Codice articolo LU-9798400731631
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Da: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condizione: New. This book describes how to think about computer programs, and how to use mathematics as part of that thinking. Many books and online tutorials teach the basics of coding: the syntax of the language, and how to translate an algorithm into code. But how do you come up with that algorithm? And how can you be confident that the algorithm is correct?The first part of the book considers small programs that use a loop, and how to demonstrate their correctness using loop invariants. It also covers some algorithms and algorithmic techniques that every programmer should know. The second half of the book considers slightly larger programs. It teaches the basics of modularisation, splitting up a program into manageable chunks. It teaches about abstract datatypes, values within a program that can be treated as mathematical values: how to specify their behaviours formally; and how to treat them as abstract mathematical objects when programming. It also teaches how to use data structures to represent abstract datatypes, and what it means for such a representation to be correct. And it presents some abstract datatypes and data structures that every programmer should know.The book is aimed at those who want to obtain a better understanding of programs they work on, and so become better programmers. The target audience ranges from those who are just starting out, to professional programmers. The book aims to be pragmatic: the philosophy is to include enough formality to be convincing and to guide the programmer towards correct code, without getting bogged down in the mathematics. Codice articolo LU-9798400731631
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Paperback. Condizione: new. Paperback. This book describes how to think about computer programs, and how to use mathematics as part of that thinking. Many books and online tutorials teach the basics of coding: the syntax of the language, and how to translate an algorithm into code. But how do you come up with that algorithm? And how can you be confident that the algorithm is correct?The first part of the book considers small programs that use a loop, and how to demonstrate their correctness using loop invariants. It also covers some algorithms and algorithmic techniques that every programmer should know. The second half of the book considers slightly larger programs. It teaches the basics of modularisation, splitting up a program into manageable chunks. It teaches about abstract datatypes, values within a program that can be treated as mathematical values: how to specify their behaviours formally; and how to treat them as abstract mathematical objects when programming. It also teaches how to use data structures to represent abstract datatypes, and what it means for such a representation to be correct. And it presents some abstract datatypes and data structures that every programmer should know.The book is aimed at those who want to obtain a better understanding of programs they work on, and so become better programmers. The target audience ranges from those who are just starting out, to professional programmers. The book aims to be pragmatic: the philosophy is to include enough formality to be convincing and to guide the programmer towards correct code, without getting bogged down in the mathematics. Adopt a mathematical approach to programming by learning how to design algorithms with loop invariants and abstraction. Discover techniques for modularizing code and formally specifying abstract data types with data structures, enabling both beginners and professionals to ensure correct program behavior. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Codice articolo 9798400731631
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