Abstract Game Design for Beginners : Design Games That Focus on Pure Strategy and Logic, Often with Minimal Thematic Elements

Lingua: inglese

Editore: Little Big Giant, 2025

9798295508226

Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

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Condizione: Nuovo

EUR 31,52

EUR 35,00 spedizione 
Spedito da Germania a U.S.A.

Quantità: 2 disponibili

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Descrizione dell’articolo da parte del venditore

nach der Bestellung gedruckt Neuware - Printed after ordering - Abstract Game Design for Beginners is a book series that helps young readers aged 8 to 16 understand how games work at their core. It focuses on pure strategy and clear rules so readers learn logic, planning, and fair play without being distracted by heavy themes. Parents will find the series practical for building thinking habits that fit school and play.Instead of telling a hero's whole life story, each volume zooms in on the moments of failure, setback, and comeback where learning happens. Those concentrated stories show how small mistakes lead to new strategies and stronger thinking. This approach teaches resilience and the practical habit of testing ideas quickly.The books contain no illustrations, which encourages readers to build images and ideas from words alone and grow stronger vocabulary. That practice prepares kids for denser, more advanced nonfiction and fiction they will meet in school. As a factual touchstone, the world of abstract games has long roots: for example, the game of Go has been played for over 2,500 years and shows how very simple rules can create deep strategy.Each book includes clear, short exercises and small design challenges that students can complete in one sitting. Those activities are written for independent work or guided classroom use and include simple prompts for testing ideas and recording results. They help students learn to argue from evidence when they explain why one rule change worked better.Readers will gain measurable skills such as logical deduction, long-term planning, and careful rule reading that transfer to math, science, and coding. Short projects and guided exercises in the series teach how to prototype ideas, test them, and change rules when needed. Those concrete methods help kids move from guessing to proving why a choice works.Progress is easy to track because the books encourage keeping notes, testing variants, and reflecting on outcomes after play sessions. Parents and teachers can use short rubrics or checklists suggested in each volume to see gains in strategy and language use. This concrete feedback builds confidence and shows how focused practice turns setbacks into clear learning steps.Parents can use short reading sessions and follow-up questions to turn the books into active learning time without extra prep. The language level and stepwise examples fit late elementary through mid-teen readers, so siblings and classrooms can use the same pages at different depths. The books are built to be re-read and discussed, which reinforces vocabulary and strengthens metacognitive skills.Order today to give your child a practical tool for turning setbacks into comebacks and building clear thinking habits. Add this volume to your child's reading list to grow vocabulary, resilience, and a taste for careful problem solving. Get it now and try short, guided talks after each chapter to make ideas stick.…

Titolo
Abstract Game Design for Beginners : Design Games That Focus on Pure Strategy and Logic, Often with Minimal Thematic Elements
Autore
Stella Langley
Editore
Little Big Giant
Anno di pubblicazione
2025
Condizione
Neu
Rilegatura
Taschenbuch
Lingua
inglese
ISBN 13
9798295508226
Peso dell'articolo
242 grammi
Dimensioni
191x140x12 mm

AHA-BUCH GmbH

Einbeck, Germania

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

Tariffe di spedizione da Germania a U.S.A.

ArticoloDa 7 a 10 giorni lavorativiDa 5 a 7 giorni lavorativi
Primo articoloEUR 35,00EUR 45,00
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Einbeck, Germania 37574

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AHA-BUCH GmbH
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