This book explores all the latest research in the area of advanced intelligent paradigms in computer games. It presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment; adaptive generation of dilemma-based interactive narratives; computational intelligence in racing games; evolutionary algorithms for board game players with domain knowledge; electronic market games; EVE’s entropy; and capturing player enjoyment in computer games.
This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include:
- COMMONS GAME in intelligent environment
- Adaptive generation of dilemma-based interactive narratives
- Computational intelligence in racing games
- Evolutionary algorithms for board game players with domain knowledge
- The ChessBrain project
- Electronic market games
- EVE’s entropy
- Capturing player enjoyment in computer games
This book is directed to researchers, practicing engineers/scientists and students.