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Books From California, Simi Valley, CA, U.S.A.
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Venditore AbeBooks dal 14 agosto 2001
Ex- library book with stamps/ stickers. Codice articolo mon0003288825
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.
Dalla quarta di copertina: <p><i>Advanced Methods in Computer Graphics</i> provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. The discussion of a wide range of algorithms and their implementation aspects presented in the book will serve as a useful reference for researchers and practitioners in computer graphics. Students will find the book to be a valuable resource in their study of advanced graphics concepts. </p><p>The key topics covered in the book are hierarchical modelling and transformations using scene graphs, skeletal animation, forward and inverse kinematics solutions, quaternion based rotation interpolation, mesh processing and collision detection algorithms. The book also gives a thorough overview of splines, interpolation curves, and surface design methods. </p><p>Features:</p><ul><li>Comprehensive coverage of a large collection of methods used in animation and game programming.</li><li>Detailed description of the theoretical aspects of algorithms, complemented by examples, figures and pseudo-codes.</li><li>Each chapter accompanied by a set of demonstration programs that clearly show the implementation and working of key algorithms.</li><li>The C++ source code of all the examples, demos and classes for each chapter can be downloaded from the publisher's website, http://extras.springer.com/978-1-4471-2339-2.</li></ul><p><i>Ramakrishnan Mukundan</i> is an associate professor in the Department of Computer Science and Software Engineering at the University of Canterbury, Christchurch, New Zealand. He has been teaching computer graphics courses at both undergraduate and graduate levels for the past twelve years. </p>
Titolo: Advanced Methods in Computer Graphics: With ...
Casa editrice: Springer
Data di pubblicazione: 2012
Legatura: hardcover
Condizione: Good
Da: Buchpark, Trebbin, Germania
Condizione: Hervorragend. Zustand: Hervorragend | Seiten: 328 | Sprache: Englisch | Produktart: Bücher | This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research. Codice articolo 11400232/1
Quantità: 2 disponibili
Da: WorldofBooks, Goring-By-Sea, WS, Regno Unito
Paperback. Condizione: Fine. Codice articolo GOR014429529
Quantità: 1 disponibili
Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condizione: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc. Codice articolo 00084036482
Quantità: 1 disponibili
Da: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
Condizione: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide. Codice articolo ABNR-82038
Quantità: 1 disponibili
Da: Basi6 International, Irving, TX, U.S.A.
Condizione: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service. Codice articolo ABEOCT25-163704
Quantità: 1 disponibili
Da: ALLBOOKS1, Direk, SA, Australia
Brand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address. Codice articolo SHAK163704
Quantità: 1 disponibili
Da: Brook Bookstore On Demand, Napoli, NA, Italia
Condizione: new. Questo è un articolo print on demand. Codice articolo e72516992b2d8815d8097320b8683323
Quantità: Più di 20 disponibili
Da: moluna, Greven, Germania
Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Introduces a wide range of methods in advanced graphics that prepares students for research projectsEmphasizes the conceptual framework and application oriented details so that the reader understands why, where and how each method is used. Codice articolo 4184403
Quantità: Più di 20 disponibili
Da: preigu, Osnabrück, Germania
Buch. Condizione: Neu. Advanced Methods in Computer Graphics | With examples in OpenGL | Ramakrishnan Mukundan | Buch | xiv | Englisch | 2012 | Springer | EAN 9781447123392 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand. Codice articolo 106758327
Quantità: 5 disponibili
Da: Books Puddle, New York, NY, U.S.A.
Condizione: Used. pp. 328. Codice articolo 2658569372
Quantità: 1 disponibili