Agile Game Development with SCRUM (Addison-Wesley Signature) (Addison-Wesley Signature Series (Cohn))

Clinton Keith

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Lingua: inglese

Editore: Pearson Education (US), United States, New Jersey, 2010

0321618521 / 9780321618528

Serie: Libro 4 di 16 - Addison-Wesley Signature Series (Cohn)

Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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Venditore AbeBooks dal 16 marzo 2007

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Descrizione dell’articolo da parte del venditore

Deliver Better Games Faster, On BudgetAnd Make Game Development Fun Again! Game development is in crisisfacing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. Its no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. Youll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designersand promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutionsall based firmly in reality and hard-won experience. Coverage includes Understanding Scrums goals, roles, and practices in the context of game development Communicating and planning your games vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studios current processes Increasingly, game developers and managers are recognizing that things cant go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them thatand brings the profitability, creativity, and fun back to game development. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. …

Codice articolo GOR005706551

Titolo
Agile Game Development with SCRUM (Addison-Wesley Signature) (Addison-Wesley Signature Series (Cohn))
Autore
Clinton Keith
Editore
Pearson Education (US), United States, New Jersey
Anno di pubblicazione
2010
Condizione
Very Good
Rilegatura
Paperback
Lingua
inglese
ISBN 10
0321618521
ISBN 13
9780321618528
Peso dell'articolo
612 grammi
Dimensioni
179.0 x 230.0
Serie
Libro 4 di 16: Addison-Wesley Signature Series (Cohn)

WorldofBooks

Goring-By-Sea, WS, Regno Unito

Venditore con 5 stelle

Venditore AbeBooks dal 16 marzo 2007

Tariffe di spedizione da Regno Unito a U.S.A.

ArticoloDa 7 a 12 giorni lavorativiDa 5 a 9 giorni lavorativi
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