Beginning Lua Programming
Jung, Kurt
Venduto da BooksRun, Philadelphia, PA, U.S.A.
Venditore AbeBooks dal 2 febbraio 2016
Usato - Brossura
Condizione: Usato - Discreto
Quantità: 1 disponibili
Aggiungere al carrelloVenduto da BooksRun, Philadelphia, PA, U.S.A.
Venditore AbeBooks dal 2 febbraio 2016
Condizione: Usato - Discreto
Quantità: 1 disponibili
Aggiungere al carrelloThe item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.
Codice articolo 0470069171-7-1-13
Software developers who have experience with functions, strings, and associative arrays can skim Chapters 2 through 5 with the caveat that certain Lua colloquialisms are introduced there along with programming concepts.
Throughout the text, sections pertaining to a particular operating system are clearly marked and can be skipped by readers working on a different platform.
This book is organized to guide you through the basics of using Lua. Its structure is as follows:
Chapters 2 through 10 each build on concepts that are presented in its predecessors, so a sequential reading of this part of the book is advised. The summary of Lua's built-in libraries contains examples that assume you have a good grasp of the materials presented in the first 10 chapters.
Some of the libraries and techniques presented in Chapters 12 and 13 are needed in the remaining chapters of the book. Chapters 14 through 19 are relatively independent of one another and can be read out of sequence.
You need surprisingly little in the way of computer resources to learn and use Lua. This book focuses on Windows and Unix-like (including Linux) systems, but any operating system that supports a command shell should be suitable. You'll need a text editor to prepare and save Lua scripts.
If you choose to extend Lua with libraries written in a programming language like C, you'll need a suitable software development kit. Many of these kits are freely available on the Internet but, unlike Lua, they can consume prodigious amounts of disk space and memory.
Chapter 18 discusses using Lua on a Palm Pilot. Even if you don't own or have access to one of these devices, this chapter shows how you can simulate one on the major desktop systems.
Aaron Brown began programming in elementary school on a Commodore 64. He plays various musical instruments and speaks Esperanto.
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