Beginning Unity Editor Scripting

Lingua: inglese

Editore: APress, US, 2021

1484271661 / 9781484271667

Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

Venditore con 5 stelle

Venditore AbeBooks dal 20 giugno 2025

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EUR 44,59 spedizione 
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Descrizione dell’articolo da parte del venditore

Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income. The knowledge of editor scripting, although rarely covered in books, gives a game developer insight into how things work in Unity under the hood, which you can leverage to create custom tools that empower your unique game idea. This book starts with the very basics of editor scripting in Unity, such as using built-in attributes to customize your component's editor and creating custom editors and windows with  IMGUI and UI Toolkit. Next, we move to a general use case example by creating an object spawner EditorTool for the scene view. Later, we dive straight to in-depth stats and detailed case studies of two Unity assets: ProArray and Rhythm Game Starter. Here you'll get more context on how editor scripting is used in published assets.You will also learn how to set up a better workflow for editor scripting, asset publishing, maintenance, and iterative updates. You will leverage the power of modern web technology to build a documentation site with GitBook and DocFX. Finally, you will see some tips and tricks for automating asset versioning and changelogs. What You Will LearnGet started with Editor scripting in Unity Work with advanced editor topics such as custom EditorWindows and EditorToolStructure your C# code with namespaces and asmdef Use IMGUI and UI Toolkit for creating editor GUIsMaster packaging and selling your own editor toolsSet up a better workflow for asset publishing, maintenance, and iterative updates Who This Book Is ForReaders who want to learn about editor scripting to improve their game-development process and create tools forthemselves. Moderate experience with C# and a fundamental knowledge of Unity is expected.…

Codice articolo LU-9781484271667

Titolo
Beginning Unity Editor Scripting
Autore
Benny Kok
Editore
APress, US
Anno di pubblicazione
2021
Condizione
New
Rilegatura
Paperback
Lingua
inglese
ISBN 10
1484271661
ISBN 13
9781484271667

Rarewaves USA United

HEBRON, KY, U.S.A.

Venditore con 5 stelle

Venditore AbeBooks dal 20 giugno 2025

Tariffe di spedizione nazionale per U.S.A.

ArticoloDa 30 a 30 giorni lavorativiDa 14 a 14 giorni lavorativi
Primo articoloEUR 44,59EUR 59,75
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