Blender for Beginners Part 2 - Third Edition: Animate, light, and render in Blender 4.5 to create polished, optimized, and professional 3D scenes (Paperback or Softback)
Lingua: inglese
Editore: Packt Publishing 11/28/2025, 2025
- Brossura
- Nuovo

Da: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores
Venditore AbeBooks dal 23 gennaio 2002
Condizione: Nuovo
EUR 35,15
Quantità: 5 disponibili
Aggiungi al carrelloDescrizione dell’articolo da parte del venditore
Blender for Beginners Part 2 - Third Edition: Animate, light, and render in Blender 4.5 to create polished, optimized, and professional 3D scenes.
Codice articolo BBS-9781806381999
- Titolo
- Blender for Beginners Part 2 - Third Edition: Animate, light, and render in Blender 4.5 to create polished, optimized, and professional 3D scenes (Paperback or Softback)
- Autore
- Tudor, 3d
- Editore
- Packt Publishing 11/28/2025
- Anno di pubblicazione
- 2025
- Condizione
- New
- Tipo di libro
- Book
- Rilegatura
- Paperback or Softback
- Lingua
- inglese
- ISBN 10
- 1806381990
- ISBN 13
- 9781806381999
- Edizione
- terza edizione
- Peso dell'articolo
- 1,08 libbre
Advance your Blender animation skills with lighting and compositing techniques to turn static scenes into finished, high-quality 3D renders ready for your portfolio
Please note: The Kindle version is available under the Part 1 listing, and it combines both Parts 1 and 2 of the book
Key Features
- Level up from static assets to polished shots with clean animation, simple rigs, inverse kinematics (IK), and timing controls
- Explore beginner-friendly Geometry Nodes through mini-projects covering scattering, instancing, and simple generators
- Please note: The Kindle version is available under the Part 1 listing, and it combines both Parts 1 and 2 of the book
Book Description
Blender for Beginners Part 2 builds on the solid foundation from Part 1, guiding you from modeling to motion, animation systems, and fully realized rendered scenes.
You’ll start with animation essentials: placing keyframes, easing motion, and nudging the curves for smooth movement. Then, you’ll learn to rig with constraints and discover how inverse kinematics (IK) makes posing more natural than fiddly. Through fun, practical mini-projects, you’ll explore beginner-friendly Geometry Nodes and finish with quick speed checks, so your node setups stay responsive on normal hardware.
In the final chapters, you’ll bring everything together for presentation, lighting for readability, balancing exposure and shadows, and knowing when to pick EEVEE or Cycles to get the look you want. You’ll build reusable, AOV-driven compositing stacks that add polish with precision, use vertex painting and quick texture touch-ups to add believable variation, and apply no-nonsense optimization tips and tricks with instancing, LODs, Simplify, and sensible render settings.
By the end of this Blender book, you’ll have a complete, repeatable pipeline from first keyframe to final composite, along with professional habits to keep projects organized, efficient, and client-friendly.
*Email sign-up and proof of purchase required
What you will learn
- Animate with keys, interpolation, graph edits, constraints, and simple IK rigs
- Add flexible deformation and variation using shape keys and drivers
- Build simple Geometry Nodes: scattering, instancing, and simple generators with basic profiling
- Add surface variation with vertex colors and light texture paint sessions
- Manage contrast, shadows, and render engine trade-offs for cinematic lighting
- Render with EEVEE and Cycles using sensible quality and performance controls
- Wrap up projects professionally with tidy assets, naming conventions, and predictable outputs
Who this book is for
If you love games and want hands-on experience in 3D modeling, animation, and scene finishing for props, assets, and full environments, this book is for you. It’s ideal for character artists, animators, environment artists, and game or motion-graphics designers who are ready to move beyond modeling into animation, lighting, and rendering.
No prior Blender animation experience is required. However, familiarity with Part 1 or basic Blender navigation will help you progress faster. This book serves as a practical path from motion to final render, helping you build portfolio-ready projects that look professional and well-organized.
Table of Contents
- Rigging and Weight Painting for Beginners
- Mastering the Basics of Blender Geometry Nodes
- Unlocking Creativity with Blender Texture Painting
- Releasing Colorful Creativity with Vertex Painting in Blender
- Introducing Blender's Rendering Engines: A Comprehensive Exploration
(N.B. Please use the Read Sample option to see further chapters)
Advance your Blender animation skills with lighting and compositing techniques to turn static scenes into finished, high-quality 3D renders ready for your portfolio
Please note: The Kindle version is available under the Part 1 listing, and it combines both Parts 1 and 2 of the book
Key Features
- Level up from static assets to polished shots with clean animation, simple rigs, inverse kinematics (IK), and timing controls
- Explore beginner-friendly Geometry Nodes through mini-projects covering scattering, instancing, and simple generators
- Please note: The Kindle version is available under the Part 1 listing, and it combines both Parts 1 and 2 of the book
Book Description
Blender for Beginners Part 2 builds on the solid foundation from Part 1, guiding you from modeling to motion, animation systems, and fully realized rendered scenes.
You’ll start with animation essentials: placing keyframes, easing motion, and nudging the curves for smooth movement. Then, you’ll learn to rig with constraints and discover how inverse kinematics (IK) makes posing more natural than fiddly. Through fun, practical mini-projects, you’ll explore beginner-friendly Geometry Nodes and finish with quick speed checks, so your node setups stay responsive on normal hardware.
In the final chapters, you’ll bring everything together for presentation, lighting for readability, balancing exposure and shadows, and knowing when to pick EEVEE or Cycles to get the look you want. You’ll build reusable, AOV-driven compositing stacks that add polish with precision, use vertex painting and quick texture touch-ups to add believable variation, and apply no-nonsense optimization tips and tricks with instancing, LODs, Simplify, and sensible render settings.
By the end of this Blender book, you’ll have a complete, repeatable pipeline from first keyframe to final composite, along with professional habits to keep projects organized, efficient, and client-friendly.
*Email sign-up and proof of purchase required
What you will learn
- Animate with keys, interpolation, graph edits, constraints, and simple IK rigs
- Add flexible deformation and variation using shape keys and drivers
- Build simple Geometry Nodes: scattering, instancing, and simple generators with basic profiling
- Add surface variation with vertex colors and light texture paint sessions
- Manage contrast, shadows, and render engine trade-offs for cinematic lighting
- Render with EEVEE and Cycles using sensible quality and performance controls
- Wrap up projects professionally with tidy assets, naming conventions, and predictable outputs
Who this book is for
If you love games and want hands-on experience in 3D modeling, animation, and scene finishing for props, assets, and full environments, this book is for you. It’s ideal for character artists, animators, environment artists, and game or motion-graphics designers who are ready to move beyond modeling into animation, lighting, and rendering.
No prior Blender animation experience is required. However, familiarity with Part 1 or basic Blender navigation will help you progress faster. This book serves as a practical path from motion to final render, helping you build portfolio-ready projects that look professional and well-organized.
Table of Contents
- Rigging and Weight Painting for Beginners
- Mastering the Basics of Blender Geometry Nodes
- Unlocking Creativity with Blender Texture Painting
- Releasing Colorful Creativity with Vertex Painting in Blender
- Introducing Blender's Rendering Engines: A Comprehensive Exploration
(N.B. Please use the Read Sample option to see further chapters)
"Riassunto" può appartenere a un’altra edizione di questo titolo.
Informazioni sull’autore
3D Tudor is an online course creator team publishing courses on 3D modeling, game design, and animation. Founded and led by Neil I. Bettison in 2019, 3D Tudor brings with it over 10 years of specialist experience. The focus of 3D Tudor is on teaching 3D modeling and animation through free and accessible software, including Blender and Unreal Engine 5, to over 250,000 students from all backgrounds. The team publishes courses, 3D models, and game props, and also runs a YouTube channel where free Blender-to–Unreal Engine 5 environment tutorials are posted. The 3D Tudor headquarters are in Paphos, Cyprus, and Neil holds a Computer Games Art BA (Hons) degree from the University for the Creative Arts.
Vanessa A. B. Haralambous is an academic writing specialist with over 10 years of experience. Since 2010, she has taught academic writing and proofreading techniques to university students from different levels and disciplines, including the humanities and arts. Between 2019 and 2020, Vanessa published two courses on academic writing for university students. Vanessa offers ad hoc copywriting support to 3D Tudor and holds a Psychology with Criminology BSc (Hons) degree and a Forensic Psychology MSc degree.
"Descrizione articolo" può appartenere a un’altra edizione di questo titolo.
BargainBookStores
Grand Rapids, MI, U.S.A.
Venditore AbeBooks dal 23 gennaio 2002
Tariffe di spedizione nazionale per U.S.A.
| Articolo | Da 4 a 10 giorni lavorativi | Da 4 a 9 giorni lavorativi |
|---|---|---|
| Primo articolo | EUR 0,00 | EUR 34,41 |
Metodi di pagamento
Descrizione dello Store
Save up to 90% on your favorite items at BargainBookStores.com! Our 20,000 square foot warehouse in Grand Rapids, Michigan is filled with hundreds of thousands of books and consumer goods, all at the lowest prices! We've been serving internet customers with great deals since 2001. All books ship from Grand Rapids, Michigan. 100% Customer Satisfaction Guaranteed We want to ensure your satisfaction. If you are dissatisfied with your purchase or shopping experience, we would like to hear from you. Please contact us by email: cs@bargainbookstores.com. Please be sure to include your contact information and order number. We do not charge a restocking fee for returns. Your Privacy BargainBookStores.com does not provide, sell or market customer information to other businesses or organizations.…
Specializzazione
Out of Print Books, Specializing in Academic and Professional Books, Bargain Books - Save Up to 90% Off Publisher's List Price!, Remainder Books, Store-Wide Range of New Books in all CategoriesInformazioni sull’azienda del venditore
BargainBookStores
3423 Lousma Dr SE
Grand Rapids, MI U.S.A. 49548
Condizioni di vendita
BargainBookStores guarantees 100% Customer Satisfaction. We ship worldwide and offer a variety of shipping methods to meet your needs. Please place your order directly via ABEBooks.com. We accept payment by MasterCard and Visa. For more information, contact us by email at cs@bargainbookstores.com. Full contact info is below:
BargainBookStores.com LLC
3423 Lousma Dr SE
Grand Rapids, MI 49548
Diritto di recesso
Se sei un consumatore puoi recedere dal contratto in conformità con quanto segue. Per Consumatore si intende qualsiasi persona fisica che agisce per scopi estranei alla propria attività commerciale, imprenditoriale, artigianale o professionale.
Informazioni sul diritto di recesso
Diritto legale di recesso
Hai il diritto di recedere dal presente contratto entro 14 giorni senza fornire alcuna motivazione.
Il periodo di recesso scade dopo 14 giorni dal giorno in cui tu o una terza parte, diversa dal vettore e da te indicata, acquisisce il possesso fisico dell'ultimo bene o dell'ultimo lotto o pezzo.
Per esercitare il diritto di recesso, compila e invia elettronicamente una dichiarazione esplicita sul nostro sito Web, alla voce “I miei acquisti” nella sezione “Mio account”. Ti comunicheremo senza indugio una conferma di ricezione di tale recesso su un supporto durevole (ad es. via e-mail).
Per rispettare il termine di recesso, è sufficiente inviare la comunicazione relativa all'esercizio del diritto di recesso prima della scadenza del periodo di recesso stesso.
Effetti del recesso
In caso di recesso dal presente contratto, ti rimborseremo tutti i pagamenti ricevuti, compresi i costi di spedizione (ad eccezione dei costi supplementari derivanti dalla tua eventuale scelta di un tipo di spedizione diverso dal tipo meno costoso di consegna standard da noi offerto).
Potremo effettuare una detrazione dal rimborso per la perdita di valore dei beni forniti, qualora tale perdita sia il risultato di una manipolazione non necessaria da parte tua.
Eseguiremo il rimborso senza indebito ritardo e non oltre 14 giorni dal giorno in cui saremo informati della tua decisione di recedere dal presente contratto.
Il rimborso sarà effettuato utilizzando lo stesso mezzo di pagamento da te usato per la transazione iniziale, salvo che tu non abbia espressamente concordato altrimenti; in ogni caso, non dovrai sostenere alcun costo quale conseguenza di tale rimborso.
Possiamo trattenere il rimborso finché non avremo ricevuto i beni oppure finché non avrai fornito la prova di averli rispediti, a seconda di quale condizione si verifichi per prima.
Dovrai rispedire i beni o consegnarli a BargainBookStores, Grand Rapids, Michigan, U.S.A., senza indebito ritardo e, in ogni caso, entro 14 giorni dal giorno in cui ci hai comunicato la tua volontà di recedere dal presente contratto. Il termine è rispettato se rispedisci i beni prima della scadenza del periodo di 14 giorni. I costi diretti della restituzione dei beni saranno a tuo carico. Sei responsabile solo della diminuzione del valore dei beni risultante da una manipolazione diversa da quella necessaria per stabilire la natura, le caratteristiche e il funzionamento dei beni stessi.
Eccezioni al diritto di recesso
Il diritto di recesso non si applica a:
- La fornitura di giornali, periodici o riviste ad eccezione dei contratti di abbonamento; e
- La fornitura di contenuto digitale non fornito su un supporto materiale (ad es. su un CD o DVD), se al momento dell'invio dell'ordine hai accettato l'inizio dell'esecuzione e hai riconosciuto che non avresti potuto recedere una volta iniziata l'esecuzione.
Condizioni di spedizione
We will ship to all domestic and most international destinations.
Please note: Shipping times are estimated and are not guaranteed by BargainBookStores.