Book of Challenges: Dungeon Rooms, Puzzles, and Traps (Dungeons & Dragons d20 3.0 Fantasy Roleplaying). Questo articolo non è disponibile.
Daniel Kaufman; Gwendolyn F. M. Kestrel; Mike Selinker; Skip Williams
71 valutazioni di Goodreads
Lingua: inglese
Editore: TSR, 2002
- Brossura
- Usato



Immagine dell’articolo 1 di 2
Da: Bear Notch Books, Bartlett, NH, U.S.A.Bear Notch Books
Venditore con 5 stelle
Venditore AbeBooks dal 16 marzo 2023
Non disponibile
Brossura
Condizione: Usato - Buono
EUR 50,81
Descrizione dell’articolo da parte del venditore
Interior pages are in good condition with no noted writing or highlighting and only minor signs of use. Some cover/corner wear.
Codice articolo MB-8500
- Titolo
- Book of Challenges: Dungeon Rooms, Puzzles, and Traps (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
- Autore
- Daniel Kaufman; Gwendolyn F. M. Kestrel; Mike Selinker; Skip Williams
- Editore
- TSR
- Anno di pubblicazione
- 2002
- Condizione
- Buono
- Rilegatura
- Brossura
- Lingua
- inglese
- ISBN 10
- 0786926570
- ISBN 13
- 9780786926572
- Peso dell'articolo
- 0,65 libbre
- Dimensioni
- 8,5 pollici di larghezza per 10,75 pollici di altezza per 0,25 pollici di profondità
Danger Around Every Corner and Behind Every Screen!
The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including:
Over fifty encounters designed to be dropped into any campaign.
Scalable scenarios that can be pitted against characters from 1st to 20th level.
Advice for creating your own deceptive and deadly situations.
Dungeon Masters who want to keep their players on their toes will be inspired by the invaluable material within these pages.
To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including:
Over fifty encounters designed to be dropped into any campaign.
Scalable scenarios that can be pitted against characters from 1st to 20th level.
Advice for creating your own deceptive and deadly situations.
Dungeon Masters who want to keep their players on their toes will be inspired by the invaluable material within these pages.
To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
"Riassunto" può appartenere a un’altra edizione di questo titolo.
Sinossi
Book by Daniel Kaufman Gwendolyn F M Kestrel Mike Selinker
"Descrizione articolo" può appartenere a un’altra edizione di questo titolo.