Build Your Own 2D Game Engine and Create Great Web Games

Lingua: inglese

Editore: APress, US, 2021

1484273761 / 9781484273760

Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

Venditore con 5 stelle

Venditore AbeBooks dal 20 giugno 2025

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EUR 44,58 spedizione 
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Descrizione dell’articolo da parte del venditore

Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly.Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, andice. The discussion of particle component has popular presets such as fire, smoke, and dust. By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL2.What You Will LearnUnderstand essential concepts for building 2D gamesGrasp the basic architecture of 2D game enginesUnderstand illumination models in 2D gamesLearn basic physics used in 2D gamesFind out how these core concepts affect game design and game playLearn to design and develop 2D interactive games Who Is This Book ForGame enthusiasts, hobbyists, and anyone with little to no experience who are interested in building interactive games but are unsure of how to begin. This can also serve as a textbook for a junior- or senior-level "Introduction to Game Engine" course in a Computer Science department.…

Codice articolo LU-9781484273760

Titolo
Build Your Own 2D Game Engine and Create Great Web Games
Autore
Matthew Munson, Kelvin Sung, Jason Pace, Jebediah Pavleas
Editore
APress, US
Anno di pubblicazione
2021
Condizione
New
Rilegatura
Paperback
Lingua
inglese
ISBN 10
1484273761
ISBN 13
9781484273760
Edizione
Second Edition.

Rarewaves USA United

HEBRON, KY, U.S.A.

Venditore con 5 stelle

Venditore AbeBooks dal 20 giugno 2025

Tariffe di spedizione nazionale per U.S.A.

ArticoloDa 30 a 30 giorni lavorativiDa 14 a 14 giorni lavorativi
Primo articoloEUR 44,58EUR 59,73
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