This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace.
John P. Doran
John P. Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams comprising of just himself to over 70 students, mod, and professional projects. He previously worked at LucasArts on Star Wars 1313 as a game design intern. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a BSc in game design. He is currently working as a designer in DigiPen's research and development branch in Singapore. He is also the lead instructor of DigiPen-Ubisoft Campus Game Programming Program, instructing graduate level students in an intensive, advanced- level game programming curriculum. In addition to that, he also teaches and assists students on various subjects and gives lectures on C#, C++, Unreal, Unity, game design, and more. He is also the author of Building an FPS Game with Unity, Unity Game Development Blueprints, Getting Started with UDK, UDK Game Development, and Mastering UDK Game Development, and has co-authored UDK iOS Game Development Beginner's Guide, all by Packt Publishing. You can find more about him on his website, http://johnpdoran.com.