Castle Keepers Guide Alternate Cover, 3rd Edition (Castles & Crusades - Core Rules)

Editore: Troll Lord Games, 1999

Da: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games

Venditore con 5 stelle

Venditore AbeBooks dal 7 maggio 2013

Rilegato

Condizione: Usato - Molto buono

EUR 32,31

EUR 5,33 spedizione 
Spedito in U.S.A.

Quantità: 1 disponibile

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Descrizione dell’articolo da parte del venditore

Troll Lord Games Castles & Crusades - Core Rules Castle Keepers Guide (Alternate Cover, 3rd Edition) (VG+/NM) Manufacturer: Troll Lord Games Product Line: Castles & Crusades - Core Rules Type: Hardcover Code: TLG80153-AL Copyright Date: 2021 Author: Stephen Chenault, Davis Chenault, Casey Christofferson Page Count: 368 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: The Castle Keepers Guide includes a host of new material for the role playing enthusiast; from world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment its use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keepers Guide provides the CK and the Player with a host of new tools for their use; tools designed to enhance play, not hinder it; designed to be malleable from gaming table to gaming table. Table of Contents Expanding the Character: In this chapter we explore new attribute modifiers, god like attributes, beauty as an attribute, creating new races and role playing examples. Magic: Digging into the magic using classes with spellbooks, starting spells, components, pricing magical components, playing without components, wands and holy symbols, illusion magic as healing, buying, selling and trading spells, scroll use, non caster scroll use and so much more. Expanding Equipment: A fresh look at equipment includes types of carrying items, stabling, costs of lodging and meals, a complete illustrated study of wagons with costs, speed and cargo, a similar treatment of boats and ships, general equipment and a new look at backpacks (abbreviated from the Adventurers Backpack). NPCs: A complete breakdown and explanation of the three types of NPCs (Adherents, Hirelings and Henchmen), how to use them, what their skills are, tracking loyalty, hiring them permanent or part time and developing their personalities. World Building: A guide on building your own world, beginning with planetary design and exploring everything from plate tectonics to weathering. Ten different types of climates are discussed and a host of biomes. Terrain, weather, movement charts and historical ages are all covered in this chapter. A complete how to will get you started on your world building journey. The City: In creating urban environments we explore populations, governments, culture, economic systems, economic systems, cost of goods and bartering, social stratification, types of religions and how to integrate them. Also it explores the types of settlements from the single dwelling to the metropolis, fully illustrated. Occupations, construction and criminal codes round out the chapter. Dungeons: Beginning with a study of light, temperature, humidity and movement underground it expands in to caves and types of caves (erosional, solution caves, coastal and so on), to terminology of both caves and underground structures: dungeons. A look at ecosystems, building dungeons, tunnels, gases and traps rounds the chapter out. Everything you need to know to build a complete dungeon. Air and Water Adventures: Chapter 8 allows you to expand you adventure into heights its never been. Movement in the air and under water as well as combat, combat maneuvers, spells, magic underwater and monsters with aerial combat ratings. Equipment Wastage: Role playing equipment is a wonderful tool that every CK should learn to do. From equipment wear and tear to destruction in combat, from both mundane, magical and monstrous means (what does dragon fire do to +1 armor?). This section is filled with examples and charts to help you along. Land as Treasure: In this chapter we explore using land as treasure, where noble t.…

Codice articolo 2149472970

Dati bibliografici

Titolo
Castle Keepers Guide Alternate Cover, 3rd Edition (Castles & Crusades - Core Rules)
Autore
Stephen Chenault, Davis Chenault, Casey Christofferson
Editore
Troll Lord Games
Anno di pubblicazione
1999
Condizione
Very Good
Rilegatura
Hardcover

Noble Knight Games

Fitchburg, WI, U.S.A.

Venditore con 5 stelle

Venditore AbeBooks dal 7 maggio 2013

Tariffe di spedizione nazionale per U.S.A.

ArticoloDa 5 a 21 giorni lavorativiDa 3 a 10 giorni lavorativi
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Noble Knight Games - Complete Your Quest at WWW.NOBLEKNIGHT.COM Noble Knight Games offers the world's largest selection of tabletop games of all kinds, including Board Games, Magic Cards, Wargames, RPGs, Miniatures, Novels and other gaming & hobby items. We specialize in out-of-print and hard to find items, but also carry all the hottest new releases from publishers around the world. We believe strongly in customer service and stand behind every sale. We accept Visa, Mastercard, American Express, Paypal, and ship worldwide, every day! Noble Knight Games also buys and trades used, new and rare games and collectibles. Turn your old games into cash or credit! If you're coming through Wisconsin, be sure to visit our brick and mortar shop!…

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