Cocos2dforiPhone Game Development example explanation mobile development utility Books(Chinese Edition)

7115294658 / 9787115294654

Da: liu xing, Nanjing, JS, Cinaliu xing

Venditore con 5 stelle

Venditore AbeBooks dal 7 aprile 2009

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Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date :2012-12-01 Pages: 314 Publisher: People Post Press the book edge kc11.30 Basic information title: Cocos2d for iPhone game developers explain examples of mobile development utility Books Original: 55.00 yuan Author: Nathan Burba published the community: People's Posts and Telecommunications Press Publication Date: December 1. 2012 ISBN: 9.787.115.294.654 words: Pages: 314 Edition: 1 Binding: Paperback: Weight: 499 g Editors' Choice Cocos2d for iPhone is the iPhone development platform very robust and simple 2D game framework. It is efficient. flexible. free. and able to be the support of the Apple App Store. Have over 2500 App Stor. e in the game the Cocos2d platform. many of whom are products sell well. Well. you Cocos2d game development level you want to upgrade to a more professional level with Nathan Burba Cocos2d for iPhone Game Development example explanation will guide you qualify in the the Cocos2d game design on. In the book. you can find more than 90 instances. which explains the draw a sprite to AI pathfinding and advanced network topic. Summary Cocos2d for iPhone is the iPhone development platform is a very robust and simple 2D game framework. Cocos2d for iPhone game developers Detailed examples from several aspects explain in detail more than 90 instances of the use of Cocos2d. covering all of the key technical point in the game development: graphics. user input. documents and data. physical. scenes and orders . sound. AI and logic as well as the use of skills. The example program simple key points stressed complex complete workflow. A sample program to solve a common problem (such as play video accelerator steering. etc.) or a state-of-the-art technology (3D rendering. polygon texture. etc.). The book knowledge covers a wide range. content-rich and informative. and with a complete code and code detailed analysis. can be described as an important tool to guide the actual work. Nathan Burba Cocos2d for iPhone game development example explanation is not only suitable for developers with some experience to enhance the Cocos2d developed level to a more professional level. and also suitable the initial contact iOS game development technology to learn. Table of Contents Chapter 1 the graphics 1.1 Overview 1.2 draw Wizard 1.2.1 preparatory 1.2.2 combat 1.2.3 principle 1.3 elves coloring 1.3.1 Preparatory 1.3.2 combat animation 1.3.3 Principle 1.4 Wizard 1.4.1 preparatory 1.4.2 combat 1.4 draw OpenGL primitive .3 principle 1.4.4 supplement 1.5 1.5.1 the preparatory 1.5.2 combat 1.5.3 principle 1.5.4 supplement 1.6 playback video files 1.6.1 preparatory 1.6.2 combat grid 1.6.3 Principle 1.7. particles and dynamic blur 1.7.1 prepare prepare 1.7.2 combat 1.7.3 principle 1.8 Retina Display Mode 1.8.1 prepare 1.8.2 combat 1.8.3 Principle 1.9 1D and 2D buffer action 1.9.1 1.9.2 combat 1.9.3 principle 1.10 rendering and 3D graphics materials 1.10.1 prepare the filled polygons 1.11.1 1.10.2 principle of combat 1.10.3 1.10.4 Supplemental 1.11 rendering material preparation 1.11.2 the combat 1.11.3 principle 1.11.4 supplement 1.12 Material polygon animation 1.12. prepare 1.12.2 the combat 1.12.3 Principle 1.13 using layers the Transform palette 1.13.1 prepare 1.13.2 the combat 1.13.3 principle 1.14 to use CCTexture2DMutable palette transforms 1.14.1 prepare 1.14.2 the combat 1.14.3 principle 1.15 to use AWTextureFilter vague and text shadow 1.15.1 1.15.2 the combat 1.15.3 principle 1.15.4 supplement 1.16 using the screenshot prepare 1.16.1 1.16.2 the combat 1.16.3 principle prepared to 1.16.4 added 1.17 CCParallaxNode 1.17.1 prepared 1.17.2 the combat 1.17.3 principle 1.17.4 supplement use 1.18 glColorMask add the luminous efficiency 1.18.1 prepared 1.18.2 the combat 1.18.3 principle 1.18.4 supplement Chapter 2 Chapter 4 Chapter 3 files and data entered by the user physical first Chapter 5 scene voice menu Cha.…

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Dati bibliografici

Titolo
Cocos2dforiPhone Game Development example explanation mobile development utility Books(Chinese Edition)
Autore
Nathan Burba
Condizione
New
Rilegatura
paperback
ISBN 10
7115294658
ISBN 13
9787115294654

liu xing

Nanjing, JS, Cina

Venditore con 5 stelle

Venditore AbeBooks dal 7 aprile 2009

Tariffe di spedizione da Cina a U.S.A.

ArticoloDa 16 a 30 giorni lavorativiDa 8 a 16 giorni lavorativi
Primo articoloEUR 15,87EUR 26,45
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