Deep Learning and the Game of Go

Max Pumperla

34 valutazioni di Goodreads

Lingua: inglese

Editore: Simon & Schuster Distribution Clients Jan 2019, 2019

1617295329 / 9781617295324

Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

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Descrizione dell’articolo da parte del venditore

Neuware - SummaryDeep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game.Foreword by Thore Graepel, DeepMindAbout the TechnologyThe ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot!About the BookDeep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios!What's inside- Build and teach a self-improving game AI- Enhance classical game AI systems with deep learning- Implement neural networks for deep learningAbout the ReaderAll you need are basic Python skills and high school-level math. No deep learning experience required.About the AuthorMax Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo.Table of ContentsPART 1 - FOUNDATIONS- Toward deep learning: a machine-learning introduction- Go as a machine-learning problem- Implementing your first Go botPART 2 - MACHINE LEARNING AND GAME AI- Playing games with tree search- Getting started with neural networks- Designing a neural network for Go data- Learning from data: a deep-learning bot- Deploying bots in the wild- Learning by practice: reinforcement learning- Reinforcement learning with policy gradients- Reinforcement learning with value methods- Reinforcement learning with actor-critic methodsPART 3 - GREATER THAN THE SUM OF ITS PARTS- AlphaGo: Bringing it all together- AlphaGo Zero: Integrating tree search with reinforcement learning.…

Codice articolo 9781617295324

Titolo
Deep Learning and the Game of Go
Autore
Max Pumperla
Editore
Simon & Schuster Distribution Clients Jan 2019
Anno di pubblicazione
2019
Condizione
Neu
Rilegatura
Taschenbuch
Lingua
inglese
ISBN 10
1617295329
ISBN 13
9781617295324
Peso dell'articolo
646 grammi
Dimensioni
233x184x22 mm

AHA-BUCH GmbH

Einbeck, Germania

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

Tariffe di spedizione da Germania a U.S.A.

ArticoloDa 7 a 10 giorni lavorativiDa 5 a 7 giorni lavorativi
Primo articoloEUR 35,00EUR 45,00
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