Design, User Experience, and Usability | 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part III. Questo articolo non è disponibile.
Lingua: inglese
Editore: Springer, 2025
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Design, User Experience, and Usability | 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part III | Martin Schrepp | Taschenbuch | Lecture Notes in Computer Science | xxii | Englisch | 2025 | Springer | EAN 9783031932267 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Codice articolo 133425667
- Titolo
- Design, User Experience, and Usability | 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part III
- Autore
- Martin Schrepp
- Editore
- Springer
- Anno di pubblicazione
- 2025
- Condizione
- Neu
- Rilegatura
- Taschenbuch
- Lingua
- inglese
- ISBN 10
- 3031932269
- ISBN 13
- 9783031932267
- Peso dell'articolo
- 744 grammi
- Dimensioni
- 235 x 155 x 27 mm
- Cataloghi dei venditori
- Bücher
This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025.
The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.
The six volumes cover the following topics:
Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior.
Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design.
Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences.
Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation.
Part V: Design education and professional practice; and human-centered design and interactive experiences.
Part VI: AI and the future of UX design; and UX in AI and emerging technologies.
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