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A theory of place for interaction design. Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation. Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of digital ground expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that environmental knowing is a process that technology may serve and not erode. Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, Expectations, explores our technological predispositions-many of which ( situated interactions ) arise from our embodiment in architectural settings. Part II, Technologies, discusses hardware, software, and applications, including embedded technology ( bashing the desktop ), and building technology genres around life situations. Part III, Practices, argues for design as a liberal art, seeing interactivity as a cultural-not only technological-challenge and a practical notion of place as essential. Part IV, Epilogue, acknowledges the epochal changes occurring today, and argues for the role of digital ground in the necessary adaptation.; Boek schoon, fris & gaaf; losse stofomslag met verwaarloosbare gebruikssporen. Codice articolo 915202
A theory of place for interaction design.
Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation.
Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of "digital ground" expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode.
Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, "Expectations," explores our technological predispositions—many of which ("situated interactions") arise from our embodiment in architectural settings. Part II, "Technologies," discusses hardware, software, and applications, including embedded technology ("bashing the desktop"), and building technology genres around life situations. Part III, "Practices," argues for design as a liberal art, seeing interactivity as a cultural—not only technological—challenge and a practical notion of place as essential. Part IV, "Epilogue," acknowledges the epochal changes occurring today, and argues for the role of "digital ground" in the necessary adaptation.
Product Description: Book by McCullough Malcolm
Titolo: Digital Ground. Architecture, Pervasive ...
Casa editrice: Mit Press Ltd
Data di pubblicazione: 2004
Legatura: Rilegato
Condizione: Good
Da: Ammareal, Morangis, Francia
Hardcover. Condizione: Bon. Ancien livre de bibliothèque avec équipements. Couverture différente. Edition 2004. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Good. Former library book. Different cover. Edition 2004. Ammareal gives back up to 15% of this item's net price to charity organizations. Codice articolo G-317-357
Quantità: 1 disponibili
Da: WorldofBooks, Goring-By-Sea, WS, Regno Unito
Hardback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Codice articolo GOR006689519
Quantità: 2 disponibili
Da: Better World Books Ltd, Dunfermline, Regno Unito
Condizione: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Codice articolo GRP21075553
Quantità: 2 disponibili
Da: Heartwood Books, A.B.A.A., Charlottesville, VA, U.S.A.
Cloth. Condizione: Fine. Condizione sovraccoperta: Near Fine. Fine, internally clean, solid hardback in a Near Fine dust jacket with a few stray ink marks on the spine. #. Codice articolo 7863
Quantità: 1 disponibili
Da: Barksdale Books, Almere, Paesi Bassi
Condizione: Good. A theory of place for interaction design. Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation. Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of digital ground expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that environmental knowing is a process that technology may serve and not erode. Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, Expectations, explores our technological predispositions-many of which ( situated interactions ) arise from our embodiment in architectural settings. Part II, Technologies, discusses hardware, software, and applications, including embedded technology ( bashing the desktop ), and building technology genres around life situations. Part III, Practices, argues for design as a liberal art, seeing interactivity as a cultural-not only technological-challenge and a practical notion of place as essential. Part IV, Epilogue, acknowledges the epochal changes occurring today, and argues for the role of digital ground in the necessary adaptation.; Boek schoon, fris & gaaf; losse stofomslag met verwaarloosbare gebruikssporen. Codice articolo 928293
Quantità: 1 disponibili
Da: Roundabout Books, Greenfield, MA, U.S.A.
hardcover. Condizione: Near Fine. Condition Notes: Excellent, unmarked copy with little wear and tight binding. We ship in recyclable American-made mailers. 100% money-back guarantee on all orders. Codice articolo 1608011
Quantità: 1 disponibili
Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Hardcover. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Codice articolo G0262134357I3N00
Quantità: 1 disponibili
Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Hardcover. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. Codice articolo G0262134357I4N00
Quantità: 1 disponibili
Da: Shakespeare Book House, Rockford, IL, U.S.A.
Condizione: new. Codice articolo EBBV.0262134357.N
Quantità: 1 disponibili
Da: JuddSt.Pancras, London, Regno Unito
Hardcover. Condizione: Very Good. Condizione sovraccoperta: Good. Dustwrapper slightly worn. Codice articolo c29460
Quantità: 1 disponibili