Elevating Game Experiences with Unreal Engine 5 - Second Edition | Bring your game ideas to life using the new Unreal Engine 5 and C++
Lingua: inglese
Editore: Packt Publishing, 2022
- Brossura
- Nuovo



Condizione: Nuovo
EUR 179,75
Quantità: 5 disponibili
Aggiungi al carrelloDescrizione dell’articolo da parte del venditore
Elevating Game Experiences with Unreal Engine 5 - Second Edition | Bring your game ideas to life using the new Unreal Engine 5 and C++ | Gonçalo Marques (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2022 | Packt Publishing | EAN 9781803239866 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Codice articolo 124658842
- Titolo
- Elevating Game Experiences with Unreal Engine 5 - Second Edition | Bring your game ideas to life using the new Unreal Engine 5 and C++
- Autore
- Gonçalo Marques (u. a.)
- Editore
- Packt Publishing
- Anno di pubblicazione
- 2022
- Condizione
- Neu
- Rilegatura
- Taschenbuch
- Lingua
- inglese
- ISBN 10
- 1803239867
- ISBN 13
- 9781803239866
- Edizione
- seconda edizione
- Peso dell'articolo
- 2075 grammi
- Dimensioni
- 235 x 191 x 49 mm
- Cataloghi dei venditori
- Bücher
Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the games industry
Key Features
- Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++
- Learn techniques to prototype and develop your own ideas with key images printed in color
- Reinforce your skills with project-based learning by building a series of games from scratch
Book Description
Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.
The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.
By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
What you will learn
- Create a fully functional third-person character and enemies
- Implement navigation with keyboard, mouse, and gamepad
- Program logic and game mechanics with collision and particle effects
- Explore AI for games with Blackboards and behavior trees
- Build character animations with animation blueprints and montages
- Polish your game with stunning visual and sound effects
- Explore the fundamentals of game UI using a heads-up display
- Discover how to implement multiplayer in your games
Who this book is for
This book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended.
Table of Contents
- Introduction to Unreal Engine
- Working with Unreal Engine
- Character Class Components and Blueprint Setup
- Getting Started with Player Input
- Query with Line Traces
- Setting Up Collision Objects
- Working with UE5 Utilities
- Creating User Interfaces with UMG
- Adding Audio-Visual Elements
- Creating the SuperSideScroller Game
- Working with Blend Space 1D, Key Bindings, and State Machines
- Animation Blending and Montages
- Creating and Adding the Enemy Artificial Intelligence
- Spawning the Player Projectile
- Exploring Collectibles. Power-Ups, and Pickups
- Getting Started with Multiplayer Basics
- Using Remote Procedure Calls
- Using Gameplay Framework Classes in Multiplayer
"Riassunto" può appartenere a un’altra edizione di questo titolo.
Informazioni sull’autore
Gonçalo Marques has been an active gamer since the age of 6. He has been using Unreal Engine since 2016 and has done freelance and consulting work using the engine. Gonçalo also released a free and open source plugin called UI Navigation, which has garnered an extremely positive reception with over 100,000 downloads and is still receiving frequent updates and fixes. Thanks to the development of this plugin, he became an Epic MegaGrant recipient. He is now working at Funcom ZPX, a game studio in Lisbon that has contributed to games such as Conan Exiles, Mutant Year Zero, and Moons of Madness. Gonçalo is currently working on a new Funcom game in the Dune universe.
Devin Sherry is the principal technical designer at People Can Fly in Poland, having worked on Outriders and Outriders: Worldslayer using Unreal Engine 4. Before that, he worked on Aquanox: Deep Descent as a technical designer at the Digital Arrow studio in Serbia. With a decade of experience ranging from the Unreal Developers’ Kit to the newly released Unreal Engine 5, Devin is passionate about creating memorable experiences for players and bringing game mechanics to life.
David Pereira started making games in 1998 when he learned how to use Clickteam’s The Games Factory. He graduated in computer science from FCT-UNL, where he learned about C++, OpenGL, and DirectX, which allowed him to create more complex games. After working in IT consulting for a few years, he joined Miniclip in Portugal where he worked on popular mobile games such as 8 Ball Pool, Gravity Guy 1 and Gravity Guy 2, Extreme Skater, iStunt2, Hambo, and many others. Since then, he has been the lead developer for MPC in the John Lewis Christmas VR Experience, worked on an earlier version of Mortal Shell, and did volunteer work teaching people with Asperger’s how to make games with Unreal Engine 4. Today, he’s working on his own game, a soon-to-be-announced first-person action RPG.
Hammad Fozi comes from a gaming background and has been extensively working on Unreal Engine since 2017. He has been part of some very successful AAA projects such as Virtua FanCave (and Metaverse), Unnamed AAA Sci-Fi DJ Experience, Heroes and Generals, and Creed: Rise to Glory VR. Hammad has worked with teams who have had experience working at Ubisoft, Warner Bros. Games, 2K Games, and more! He has successfully helped teams consisting of 10–30 people to scale to 150+ in size over his very short yet impressive career. Hammad currently works as a senior C++ game developer and has extensive experience in working with VR and augmented reality, PC/PS5/Xbox/Android/iOS/macOS game development, and Web3/Metaverse/NFT systems (within Unreal Engine).
"Descrizione articolo" può appartenere a un’altra edizione di questo titolo.
preigu
Osnabrück, Germania
Venditore AbeBooks dal 5 agosto 2024
Tariffe di spedizione da Germania a U.S.A.
| Articolo | Da 60 a 60 giorni lavorativi | Da 60 a 60 giorni lavorativi |
|---|---|---|
| Primo articolo | EUR 70,00 | EUR 70,00 |
Metodi di pagamento
- PayPal
Descrizione dello Store
preigu betreibt einen Onlineversandhandel mit über 1 Mio. Produkten in verschiedenen Sortimenten. Das Kernsortiment besteht aus Büchern, Medien und Spielwaren. Ein gelungenes Einkaufserlebnis ist das Ziel einer jeden Bestellung bei preigu, denn der Kunde und seine Zufriedenheit stehen an erster Stelle. preigu setzt daher auf einen kompetenten Kundenservice, funktionierende Prozesse und schnelle Reaktion.
Specializzazione
Bücher, SpielwarenInformazioni sull’azienda del venditore
preigu GmbH & Co. KG
Lengericher Landstraße 19
Osnabrück, Germania 49078
Condizioni di vendita
About Us
Legal website operator identification:
preigu GmbH & Co. KG
Lengericher Landstr. 19
49078 Osnabrück
Germany
Telephone: +49 (0) 541 / 580 72 84
Email: mail@preigu.de
VAT No: DE 455 380 498
AG Osnabrück - HRA 209647
PhG: preigu Verwaltung GmbH
AG Osnabrück - HRB 221793
CEO: Ansas Meyer
We are neither willing nor obliged to participate in dispute resolution proceedings before consumer arbitration boards.
We are a member of the initiative "FairCommerce" since 30.11.2016.
For more information, see: https://www.haendlerbund.de/de/haendlerbund/interessenvertretung/faircommerce
Diritto di recesso
Instructions for revocation
Right of withdrawal for the sale of goods
Revocation right for consumers
(A ‘consumer' is any natural person who concludes a legal transaction which, to an overwhelming extent, cannot be attributed to either his commercial or independent professional activities.)
Instructions for revocation
Revocation right
You have the right to revoke this contract within 14 days without specifying any reasons.
The revocation period is 14 days with effect from the day,
-
on which you or a third party nominated by you, which is not the carrier, had taken possession of the products, provided you had ordered one or more products within the scope of a standard order and this/these product/products is/are delivered uniformly;
-
on which you or a third party nominated by you, which is not the carrier, had taken possession of the last product, provided you had ordered several products within the scope of a standard order and these products are delivered separately;
-
on which you or a third party nominated by you, which is not the carrier, had taken possession of the last part delivery or the last unit, provided you had ordered a product, which is delivered in several part deliveries or units;
To exercise your right of withdrawal, you must inform us (preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, Telephone number: +49 (0) 541 / 580 72 84, E-Mail address: mail@preigu.de) by means of a clear declaration (e.g. a letter sent by post, or an e-mail) of your decision to withdraw from this contract. You can use the attached model withdrawal form for this purpose, which is, however, not mandatory.
You can also exercise your right of withdrawal online by clicking on a button labelled accordingly (such as ‘Withdraw from contract' or similar) on the AbeBooks/ZVAB website. If you use this online function, you will immediately receive a confirmation of receipt on a durable medium (e.g. via email) containing information on the content of the withdrawal notice, as well as the date and time of its receipt.
In order to safeguard the revocation period, it is sufficient that you send the notification about the exercise of the revocation right before the expiry of the revocation period.
Consequences of the revocation
If you revoke this contract, we shall repay all the payments, which we received from you, including the delivery costs (with the exception of additional costs, which arise from that fact that you selected a form of delivery other than the most reasonable standard delivery offered by us), immediately and at the latest within 14 days from the day on which we received the notification about the revocation of this contract from you. We use the same means of payment, which you had originally used during the original transaction, for this repayment unless expressly agreed otherwise with you; you will not be charged any fees owing to this repayment.
We can refuse the repayment until the products are returned to us or until you have furnished evidence that you have sent the products back to us, depending on whichever is earlier.
You must return or transfer the products to us immediately and, in any case, at the latest within 14 days with effect from the day on which you inform us of the revocation of this contract. The deadline is maintained if you send the products before the expiry of the 14 day deadline.
You bear the direct costs for returning the products.
You must pay for any depreciation of the products only if this depreciation can be attributed to any handling with you that was not necessary for checking the condition, features and functionality of the products.
Criteria for exclusion or expiry
The revocation right is not available for contracts
-
for delivery of products, which are not prefabricated and for whose manufacturing an individual selection or stipulation by the consumer is important or which are clearly tailored to the personal requirements of the consumer;
-
for delivery of products, which can spoil quickly or whose use-by date would be exceeded quickly;
-
for delivery of alcoholic drinks, whose price was agreed at the time of concluding the contract, which however can be delivered 30 days after the conclusion of the contract at the earliest and whose current value depends on the fluctuations in the market, on which the entrepreneur has no influence;
-
for delivery of newspapers, periodicals or magazines with the exception of subscription contracts. The revocation right expires prematurely in case of contracts
-
for delivery of sealed products, which are not suitable for return for reasons of health protection or hygiene if their seal has been removed after the delivery;
-
for delivery of products if they have been mixed inseparably with other goods after the delivery, owing to their condition;
-
for delivery of sound or video recording or computer software in a sealed package if the seal has been removed after the delivery.
Specimen - revocation form
(If you wish to revoke the contract, please fill up this form and send it back to us.)
-
To preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, Email address: mail@preigu.de :
-
I/we () herewith revoke the contract concluded by me/ us () regarding the purchase of the following products ()/
the provision of the following service () -
Ordered on ()/ received on ()
-
Name of the consumer(s)
-
Address of the consumer(s)
-
Signature of the consumer(s) (only in case of a notification on paper)
-
Date
(*) Cross out the incorrect option.