Floating Point Numerics for Games and Simulations

Lingua: inglese

Editore: Taylor and Francis Ltd, GB, 2025

1032933550 / 9781032933559

Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

Venditore con 5 stelle

Venditore AbeBooks dal 11 giugno 2025

Brossura

Condizione: Nuovo

EUR 114,22

EUR 77,63 spedizione 
Spedito da Regno Unito a U.S.A.

Quantità: Più di 20 disponibili

Aggiungi al carrello
Resi gratuiti per 30 giorni

Descrizione dell’articolo da parte del venditore

Floating point is ubiquitous in computers, where it is the default way to represent non-integer numbers. However, few people understand it. We all see weird behavior sometimes, and many programmers treat it as a mystical and imprecise system of math that just works until it sometimes doesn't. We hear that we shouldn't trust floating point with money, we know that 0.1 + 0.2 does not equal 0.3, and "NaN" shows up in our logs when things break. We rarely hear why any of this is the case, and less about what to do about it.This book pulls back the veil on floating point and shows how this number system we program with every day works. It discusses how to leverage the number system for common calculations, particularly in graphics and simulations, and avoid pitfalls. Further, we will review methods that can give you either better performance or better accuracy on tasks like numerical integration and function approximation, so you can learn to make the right tradeoffs in your programs.This book builds upon a basic knowledge of calculus and linear algebra, working with illustrative examples that demonstrate concepts rather than relying on theoretical proofs. Along the way, we will learn why Minecraft has struggled with boat physics and what the heck John Carmack was thinking with Quake III's infamous fast reciprocal square root algorithm. By the end of the book, you will be able to understand how to work with floating point in a practical sense, from tracking down and preventing error in small calculations to choosing numerical building blocks for complex 3D simulations.Gives insight into how and why floating-point math worksDescribes how floating-point error arises and how to avoid itSurveys numerical methods important to graphics and numerical simulationsIncludes modern techniques to apply to your numerical problemsShows how to hack the floating-point numbers to compute faster and more accurately.…

Codice articolo LU-9781032933559

Titolo
Floating Point Numerics for Games and Simulations
Autore
Nima Badizadegan
Editore
Taylor and Francis Ltd, GB
Anno di pubblicazione
2025
Condizione
New
Rilegatura
Paperback
Lingua
inglese
ISBN 10
1032933550
ISBN 13
9781032933559
Peso dell'articolo
430 grammi

Rarewaves.com UK

London, Regno Unito

Venditore con 5 stelle

Venditore AbeBooks dal 11 giugno 2025

Tariffe di spedizione da Regno Unito a U.S.A.

ArticoloDa 60 a 60 giorni lavorativiDa 60 a 60 giorni lavorativi
Primo articoloEUR 77,63EUR 119,43
I tempi di consegna sono stabiliti dai venditori e variano in base al corriere e al paese. Gli ordini che devono attraversare una dogana possono subire ritardi e spetta agli acquirenti pagare eventuali tariffe o dazi associati. I venditori possono contattarti in merito ad addebiti aggiuntivi dovuti a eventuali maggiorazioni dei costi di spedizione dei tuoi articoli.

Metodi di pagamento

  • Visa
  • Mastercard
  • American Express
  • Carte Bleue
  • Apple Pay
  • Google Pay

Informazioni sull’azienda del venditore

RAREWAVES.COM LIMITED

Elsley Court, 20-22 Great Titchfield Street
London, Regno Unito W1W 8BE