Fundamentals of Game Design
Adams, Ernest
Venduto da -OnTimeBooks-, Phoenix, AZ, U.S.A.
Venditore AbeBooks dal 9 marzo 2023
Usato - Brossura
Condizione: Usato - Buono
Quantità: 1 disponibili
Aggiungere al carrelloVenduto da -OnTimeBooks-, Phoenix, AZ, U.S.A.
Venditore AbeBooks dal 9 marzo 2023
Condizione: Usato - Buono
Quantità: 1 disponibili
Aggiungere al carrelloA copy that has been read, remains in good condition. All pages are intact, and the cover is intact. The spine and cover show signs of wear. Pages can include notes and highlighting and show signs of wear, and the copy can include "From the library of" labels or previous owner inscriptions. 100% GUARANTEE! Shipped with delivery confirmation, if youâ re not satisfied with purchase please return item for full refund. Ships via media mail.
Codice articolo OTV.0321929675.G
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.
This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers’ Association.
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