Fundamentals of Game Design
Adams, Ernest
Venduto da SecondSale, Montgomery, IL, U.S.A.
Venditore AbeBooks dal 20 dicembre 2007
Usato - Brossura
Condizione: Usato - Buono
Quantità: 2 disponibili
Aggiungere al carrelloVenduto da SecondSale, Montgomery, IL, U.S.A.
Venditore AbeBooks dal 20 dicembre 2007
Condizione: Usato - Buono
Quantità: 2 disponibili
Aggiungere al carrelloItem in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Codice articolo 00045635207
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.
This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers’ Association.
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