Game Addiction : The Experience and the Effects. Questo articolo non è disponibile.
Clark, Neils; Scott, P. Shavaun
42 valutazioni di Goodreads
Lingua: inglese
Editore: McFarland & Company, 2009
- Brossura
- Nuovo

Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Venditore con 5 stelle
Venditore AbeBooks dal 6 aprile 2009
Non disponibile
Brossura
Condizione: Nuovo
EUR 28,75
Codice articolo 6236356-n
- Titolo
- Game Addiction : The Experience and the Effects
- Autore
- Clark, Neils; Scott, P. Shavaun
- Editore
- McFarland & Company
- Anno di pubblicazione
- 2009
- Condizione
- New
- Rilegatura
- Brossura
- Lingua
- inglese
- ISBN 10
- 0786443642
- ISBN 13
- 9780786443642
"This book studies videogame addiction from a cross-disciplinary approach, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology, among others, to reveal how today's gamers interact with and become consumed by the virtual worlds of their videogames"--Provided by publisher.
"Riassunto" può appartenere a un’altra edizione di questo titolo.
Sinossi
In November of 2007, an eleven-year-old Vietnamese boy strangled an elderly woman for the equivalent of five U.S. dollars, then buried her body under a thin layer of sand in front of his house. When questioned by police, he said that he needed the money to play online video games. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death - skills he later revealed to have learned while playing the online game World of Warcraft. As these two instances show, video game addiction can tremendously affect the minds, bodies, and lives of millions of gamers, negatively or positively. This book studies video game addiction from a cross-disciplinary approach, bridging the divide between liberal arts academics and clinical researchers. It approaches the topic of addiction from neither an anti-game nor a pro game stance, instead using accepted research in neuroscience, media studies, developmental psychology, and many other fields to reveal how today's gamers interact with and become consumed by the virtual worlds of their video games.
"Descrizione articolo" può appartenere a un’altra edizione di questo titolo.
Risultati della ricerca per Game Addiction : The Experience and the Effects
Ci sono altre 6 copie di questo libroVisualizza tutti i risultati