Game Production Handbook (Game Development Series). Questo articolo non è disponibile.
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Lingua: inglese
Editore: Charles River Media, 2006
- Brossura
- Usato

Non disponibile
Brossura
Condizione: Usato - Discreto
EUR 9,45
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Codice articolo S_364004347
- Titolo
- Game Production Handbook (Game Development Series)
- Autore
- Chandler, Heather M
- Editore
- Charles River Media
- Anno di pubblicazione
- 2006
- Condizione
- Acceptable
- Rilegatura
- Paperback
- Lingua
- inglese
- ISBN 10
- 1584504161
- ISBN 13
- 9781584504160
The Game Production Handbook is a practical reference to the ins-and-outs of the game production process. It explains how to organize pre-production, production, testing, and final phases of game development, and it provides useful techniques for organizing and scheduling sub-projects, such as motion capture and voiceover shoots. Throughout the book there is an emphasis on effective leadership and communication. Several industry insiders reveal real-life examples of management challenges they have faced, providing valuable insights for anyone with a leadership role. Additionally, the roles of the development team will be defined, along with the training and background needed for each. Practical tips for working effectively with marketing and external vendors are also included. The book focuses on the major production issues of game development, including managing tasks and schedules, organizing and motivating a team, creating an efficient art program, engineering, the design production pipeline, and working with Sony®, Microsoft®, and Nintendo®. This is an indispensable reference for new productions leads and veterans alike.
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Sinossi
Book by Chandler Heather M
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