C++ for Game Programmers. Questo articolo non è disponibile.
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Lingua: inglese
Editore: Charles River Media, 2006
- Brossura
- Usato

Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books
Venditore con 5 stelle
Venditore AbeBooks dal 3 agosto 2006
Non disponibile
Brossura
Condizione: Usato - Molto buono
EUR 20,85
Descrizione dell’articolo da parte del venditore
Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Codice articolo 38960502-6
- Titolo
- C++ for Game Programmers
- Autore
- Dickheiser, Michael
- Editore
- Charles River Media
- Anno di pubblicazione
- 2006
- Condizione
- Very Good
- Rilegatura
- Brossura
- Lingua
- inglese
- ISBN 10
- 1584504528
- ISBN 13
- 9781584504528
- Edizione
- seconda edizione
- Peso dell'articolo
- 1,905 libbre
- Dimensioni
- N/A
C++ for Game Programmers, Second Edition is a completely updated and expanded edition of this best-selling reference. Written for experienced C++ programmers entering the game industry and seasoned game programmers looking for ways to improve their skills, this book teaches how to use C++ efficiently for game development. The book covers essential areas of C++ that are critical to developing peak performing games with solid memory management. It explains how to use the STL, particularly as it relates to specific consoles, and this new edition includes three completely new chapters on scripting languages, advanced serialization, and advanced memory management. The techniques presented apply to all aspects of game programming including graphics, physics, AI. This is an essential resource that every game developer should have! C++ for Game Programmers, Second Edition is a completely updated and expanded edition of this best-selling reference. Written for experienced C++ programmers entering the game industry and seasoned game programmers looking for ways to improve their skills, this book teaches how to use C++ efficiently for game development. The book covers essential areas of C++ that are critical to developing peak performing games with solid memory management. It explains how to use the STL, particularly as it relates to specific consoles, and this new edition includes three completely new chapters on scripting languages, advanced serialization, and advanced memory management. The techniques presented apply to all aspects of game programming including graphics, physics, AI. This is an essential resource that every game developer should have!
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Book by Dickheiser Mike
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