Game Programming Projects with Unity, Unreal Engine 5 & Godot 4 : Build Portfolio-Ready Gameplay Systems (Combat, AI, Movement, UI, Save & Multiplayer)

Lingua: inglese

Editore: Amazon Digital Services LLC - Kdp Mai 2026, 2026

9798196410840

Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

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Condizione: Nuovo

EUR 44,91

EUR 35,00 spedizione 
Spedito da Germania a U.S.A.

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Descrizione dell’articolo da parte del venditore

Neuware - Game Programming Projects with Unity, Unreal Engine 5 & Godot 4Build Portfolio-Ready Gameplay Systems (Combat, AI, Movement, UI, Save & Multiplayer)Most game developers can follow tutorials, but building complete gameplay systems that feel polished, reusable, and portfolio-ready is a different challenge. Movement, combat, AI, UI, saving, and multiplayer often break down when they are built as isolated features instead of connected systems.Game Programming Projects with Unity, Unreal Engine 5 & Godot 4 gives you a practical, project-based path to building real gameplay features across three major engines. Instead of focusing on theory or engine comparison, this handbook shows how core gameplay systems are designed, implemented, tested, and refined using Unity C#, Unreal Engine 5 C++, and Godot 4 GDScript.You will build the foundations every strong gameplay portfolio needs, including responsive player movement, camera systems, interaction mechanics, health and damage, melee and projectile combat, enemy AI, animation-driven attacks, inventory, HUDs, menus, save/load systems, checkpoints, multiplayer foundations, profiling, packaging, and portfolio polish.Inside, you will learn how to: - Build gameplay systems that transfer across Unity, Unreal Engine 5, and Godot 4- Create combat, movement, AI, UI, inventory, saving, and multiplayer prototypes- Structure projects cleanly for testing, reuse, and expansion- Turn chapter projects into stronger portfolio demos- Understand how professional gameplay programmers connect player experience to codeWritten for Unreal Engine developers, C++ game developers, Unity programmers, Godot users, and software engineers moving into game development, this book focuses on practical results over vague concepts.If you want to build playable systems that prove real game programming skill, this book gives you the projects, patterns, and implementation flow to start creating them with confidence.…

Codice articolo 9798196410840

Titolo
Game Programming Projects with Unity, Unreal Engine 5 & Godot 4 : Build Portfolio-Ready Gameplay Systems (Combat, AI, Movement, UI, Save & Multiplayer)
Autore
Benjamin Himmel
Editore
Amazon Digital Services LLC - Kdp Mai 2026
Anno di pubblicazione
2026
Condizione
Neu
Rilegatura
Taschenbuch
Lingua
inglese
ISBN 13
9798196410840
Peso dell'articolo
531 grammi
Dimensioni
254x178x16 mm

AHA-BUCH GmbH

Einbeck, Germania

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

Tariffe di spedizione da Germania a U.S.A.

ArticoloDa 7 a 10 giorni lavorativiDa 5 a 7 giorni lavorativi
Primo articoloEUR 35,00EUR 45,00
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