C++ Game Programming Through Real Projects : Build Interactive Games While Learning Core Programming Logic, Memory Handling, and Engine Systems from Scratch

Lingua: inglese

Editore: Independently Published Jun 2026, 2026

9798184662749

Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

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EUR 44,35

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Spedito da Germania a U.S.A.

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Descrizione dell’articolo da parte del venditore

Neuware - C++ Game Programming Through Real Projects: Build Interactive Games While Learning Core Programming Logic, Memory Handling, and Engine Systems from ScratchHave you ever struggled to connect C++ fundamentals with real game development, wondering how simple concepts like loops, memory, input, and classes actually come together to form real interactive games Many learners understand isolated programming topics but fail to see how they operate inside a complete game system that runs in real time.This book solves that gap by taking you beyond theory into structured, project-driven game development, where every concept is learned through building real working games. Instead of fragmented lessons, you will work through complete systems such as Pong, Snake, Breakout, and a mini shooter engine, each carefully designed to strengthen your understanding of how real game engines are structured and executed.You will not only write code-you will understand how and why it works inside a real-time environment.Inside this book, you will gain practical experience in: - Designing and structuring a real-time game loop that controls all game behavior- Handling input systems for responsive and accurate player control- Managing memory and object lifecycles for bullets, enemies, and dynamic entities- Building collision detection systems for both simple and multi-object interactions- Implementing physics-based movement, including gravity and velocity control- Creating grid-based systems for structured games like Snake- Developing level progression, scoring, and win/lose logic- Integrating multiple systems into a unified mini game engine architectureWhat makes this approach powerful is the focus on real project implementation, not abstract explanations. Every chapter builds on the previous one, gradually shifting your thinking from writing code snippets to designing complete interactive systems.By the end of this book, you will be able to confidently structure and build your own 2D game systems in C++, understand how memory and state flow through a game engine, and design scalable logic that goes beyond beginner-level programming.If you are ready to move from learning C++ in isolation to applying it in real game development systems that actually run, this book is your next step.…

Codice articolo 9798184662749

Titolo
C++ Game Programming Through Real Projects : Build Interactive Games While Learning Core Programming Logic, Memory Handling, and Engine Systems from Scratch
Autore
Matthew L Hobson
Editore
Independently Published Jun 2026
Anno di pubblicazione
2026
Condizione
Neu
Rilegatura
Taschenbuch
Lingua
inglese
ISBN 13
9798184662749
Peso dell'articolo
347 grammi
Dimensioni
254x178x10 mm

AHA-BUCH GmbH

Einbeck, Germania

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

Tariffe di spedizione da Germania a U.S.A.

ArticoloDa 7 a 10 giorni lavorativiDa 5 a 7 giorni lavorativi
Primo articoloEUR 35,00EUR 45,00
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