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Venditore AbeBooks dal 24 marzo 2009
May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.5. Codice articolo G026203378XI4N00
An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources—including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves—to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.
Informazioni sull?autore: Karen Collins is Associate Professor in the Department of Communication Arts at the University of Waterloo. She is the author of ten books on sound, including Game Sound and Playing with Sound (both published by the MIT Press), and is the director of the film Beep: A Documentary History of Game Sound.
Titolo: Game Sound: An Introduction to the History, ...
Casa editrice: Mit Press
Data di pubblicazione: 2008
Legatura: Hardcover
Condizione: Very Good
Condizione sovraccoperta: No Jacket
Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Hardcover. Condizione: Very Good. No Jacket. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.5. Codice articolo G026203378XI4N10
Quantità: 1 disponibili
Da: HPB Inc., Dallas, TX, U.S.A.
Hardcover. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Codice articolo S_430364994
Quantità: 1 disponibili
Da: Librairie Orphée, Montréal, QC, Canada
Hardcover. Condizione: Near fine. Condizione sovraccoperta: Near fine. Nice copy. Codice articolo 003065
Quantità: 1 disponibili
Da: SecondSale, Montgomery, IL, U.S.A.
Condizione: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc. Codice articolo 00069746846
Quantità: 1 disponibili
Da: Montana Book Company, Fond du Lac, WI, U.S.A.
Hardcover. Condizione: Very Good to Near Fine. 200 pp. Tightly bound. Corners not bumped. Text is free of markings. No ownership markings. Very good dust jacket. Remainder mark ( one small black dot) top fore-edge. Codice articolo 090559
Quantità: 1 disponibili
Da: Caryota Book Exchange, Darwin, NT, Australia
Hardcover. Condizione: Good. Condizione sovraccoperta: Good. Codice articolo 004238
Quantità: 1 disponibili