ISBN 10: 1936420163 / ISBN 13: 9781936420162
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Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: An updated version of the bestselling, Game Testing All InOne, this book equips the reader with the rationale forvigorous testing of game software, placing the game in thedevelopment process, practical knowledge of tools for gametesting, tester roles, and the measurements to determinegame quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using realgame situations. The book includes content for the latestconsole games and the new crop of touch, mobile, and socialgames. A companion DVD contains the tools used for theexamples in the book and additional resources such as testtable templates and generic flow diagrams to get startedquickly with any game test project. Each chapter includesquestions and exercises, making the book suitable forclassroom use as well as a personal study or reference tool.Solutions to exercises and PowerPoint slides are availableto instructors. Codice inventario libreria

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Riassunto: An updated version of the bestselling, Game Testing All In One, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.

From the Publisher: Covers the details of game testing from a current tester’s perspective. Includes elements of a textbook such as exercises, Q&As and quizzes. The first book completely dedicated to the game test industry.

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Schulz
Editore: International Publishers Marketing (2012)
ISBN 10: 1936420163 ISBN 13: 9781936420162
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Descrizione libro International Publishers Marketing, 2012. Condizione libro: Used. BOOK CONDITION: Used books will have varying degrees of wear, highlighting, and notations. Access codes & supplemental materials may not be included. Inventory is subject to prior sale. SHIPPING: Only Standard shipping to PO Boxes. We are not able to ship to APO/FPOs or Internationally. Orders are shipped from Illinois. Codice libro della libreria 5982942U2

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Descrizione libro Mercury Learning & Information. Condizione libro: Good. Ships SAME or NEXT business day. We Ship to APO/FPO addr. Choose EXPEDITED shipping and receive in 2-5 business days within the United States. See our member profile for customer support contact info. We have an easy return policy. Codice libro della libreria 42879814

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Descrizione libro Mercury Learning and Information, 2011. Paperback. Condizione libro: Good. Codice libro della libreria mon0001512493

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Descrizione libro Mercury Learning and Information, 2011. Paperback. Condizione libro: Used: Good. Codice libro della libreria SONG1936420163

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Descrizione libro Condizione libro: Very Good. In good condition and ready for quick shipment to any US location by an experienced and reliable seller. CDs and Access codes may not be included as is the case with most used books. Thanks for shopping with us!. Codice libro della libreria 631543

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Descrizione libro Condizione libro: good. Used products do not contain supplements and some products may include highlighting and writing. Codice libro della libreria 12875437-5

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Charles P. Schultz, Robert Bryant
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Descrizione libro Mercury Learning Information, United States, 2011. Mixed media product. Condizione libro: New. 2nd Revised edition. Language: English . Brand New Book. An updated version of the bestselling, Game Testing All In One , this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Codice libro della libreria AAJ9781936420162

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Charles P. Schultz, Robert Bryant
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ISBN 10: 1936420163 ISBN 13: 9781936420162
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Descrizione libro Mercury Learning Information, United States, 2011. Mixed media product. Condizione libro: New. 2nd Revised edition. Language: English . Brand New Book. An updated version of the bestselling, Game Testing All In One , this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Codice libro della libreria AAJ9781936420162

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Descrizione libro Mercury Learning & Information. Mixed media product. Condizione libro: new. BRAND NEW, Game Testing All in One (2nd Revised edition), Charles P. Schultz, Robert Bryant, An updated version of the bestselling, "Game Testing All In One", this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Codice libro della libreria B9781936420162

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Descrizione libro Mercury Learning and Information, 2011. UNK. Condizione libro: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Codice libro della libreria CD-9781936420162

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