Titolo: Game Testing: All in One
Casa editrice: Mercury Learning & Information
Data di pubblicazione: 2011
Legatura: Soft cover
Condizione libro: New
Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: An updated version of the bestselling, Game Testing All InOne, this book equips the reader with the rationale forvigorous testing of game software, placing the game in thedevelopment process, practical knowledge of tools for gametesting, tester roles, and the measurements to determinegame quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using realgame situations. The book includes content for the latestconsole games and the new crop of touch, mobile, and socialgames. A companion DVD contains the tools used for theexamples in the book and additional resources such as testtable templates and generic flow diagrams to get startedquickly with any game test project. Each chapter includesquestions and exercises, making the book suitable forclassroom use as well as a personal study or reference tool.Solutions to exercises and PowerPoint slides are availableto instructors. Codice inventario libreria ABE_book_new_1936420163
An updated version of the bestselling, Game Testing All In One, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.
Brief Table of Contents: 1.Two Rules of Game Testing. 2. Being a Game Tester.
3. Why Testing is Important. 4. Software Quality. 5. The Test Process. 6. Testing by the Numbers. 7. Combinatorial Testing. 8. Test Flow Diagrams. 9. Cleanroom Testing. 10. Test Trees. 11. Play Testing & Ad Hoc Testing. 12. Defect Triggers 13. Capture/Playback Testing. Appendices.
Dall'editore: Covers the details of game testing from a current tester’s perspective. Includes elements of a textbook such as exercises, Q&As and quizzes. The first book completely dedicated to the game test industry.
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Libreria AbeBooks dal: 7 maggio 2014
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