3D Game Textures | Create Professional Game Art Using Photoshop

Luke Ahearn

ISBN 10: 1138920061 ISBN 13: 9781138920064
Editore: Taylor & Francis Ltd, 2016
Nuovi Taschenbuch

Da preigu, Osnabrück, Germania Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Venditore AbeBooks dal 5 agosto 2024

Questo articolo specifico non è più disponibile.

Riguardo questo articolo

Descrizione:

3D Game Textures | Create Professional Game Art Using Photoshop | Luke Ahearn | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2016 | Taylor & Francis Ltd | EAN 9781138920064 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu. Codice articolo 103910770

Segnala questo articolo

Riassunto:

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.

Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website―www.lukeahearn.com/textures―has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

Informazioni sull?autore:

Luke Ahearn has over 20 years of experience in professional game development. He has served in lead positions such as designer, producer, and art director on over 15 published game titles, including Dead Reckoning and America’s Army. He has also worked as a background artist at Electronic Arts. He is currently working as an animatronic prop artist at MasterWerx Studios. He has written nine books on game development.

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

Dati bibliografici

Titolo: 3D Game Textures | Create Professional Game ...
Casa editrice: Taylor & Francis Ltd
Data di pubblicazione: 2016
Legatura: Taschenbuch
Condizione: Neu
Edizione: quarta edizione

I migliori risultati di ricerca su AbeBooks

Vedi altre 15 copie di questo libro

Vedi tutti i risultati per questo libro