How Games Move Us

Katherine Isbister

500 valutazioni di Goodreads

Lingua: inglese

Editore: MIT Press Ltd, US, 2017

0262534452 / 9780262534451

Serie: Libro 5 di 21 - Playful Thinking

Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

Venditore con 5 stelle

Venditore AbeBooks dal 10 giugno 2025

Brossura

Condizione: Nuovo

EUR 17,21

 Spedizione gratuita 
Spedito in U.S.A.

Quantità: Più di 20 disponibili

Aggiungi al carrello
Resi gratuiti per 30 giorni

Descrizione dell’articolo da parte del venditore

An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.This is a renaissance moment for video games-in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples-drawn from popular, indie, and art games-that unpack the gamer's experience.Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train. Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.…

Codice articolo LU-9780262534451

Titolo
How Games Move Us
Autore
Katherine Isbister
Editore
MIT Press Ltd, US
Anno di pubblicazione
2017
Condizione
New
Rilegatura
Paperback
Lingua
inglese
ISBN 10
0262534452
ISBN 13
9780262534451
Serie
Libro 5 di 21: Playful Thinking

Rarewaves USA

HEBRON, KY, U.S.A.

Venditore con 5 stelle

Venditore AbeBooks dal 10 giugno 2025

Tariffe di spedizione nazionale per U.S.A.

ArticoloDa 13 a 14 giorni lavorativiDa 13 a 16 giorni lavorativi
Primo articoloEUR 0,00EUR 0,00
I tempi di consegna sono stabiliti dai venditori e variano in base al corriere e al paese. Gli ordini che devono attraversare una dogana possono subire ritardi e spetta agli acquirenti pagare eventuali tariffe o dazi associati. I venditori possono contattarti in merito ad addebiti aggiuntivi dovuti a eventuali maggiorazioni dei costi di spedizione dei tuoi articoli.

Metodi di pagamento

  • Visa
  • Mastercard
  • American Express
  • Carte Bleue
  • Apple Pay
  • Google Pay

Informazioni sull’azienda del venditore

Rarewaves USA

10100 West Sample Road, Ste 101
Coral Springs, FL U.S.A. 33065