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Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc
Venditore AbeBooks dal 23 marzo 2026
Condizione: Usato - Buono
EUR 8,43
Quantità: 1 disponibile
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The Narnia for the Social Media Generation.--The Wall Street JournalBy the time of Farley's Game World, gaming had gone digital, and while his book is more fantasy-adventure than puzzle-mystery, there are parallels worthy of discussion, from the nature of the games to the depictions of disabled.--Booklist, included in Conversation Starters: Recontextualizing the ClassicsDrawn from both video gaming culture and the rich tapestry of Jamaican myth and folklore, blending pointed social satire and mystical philosophy, this exuberant, original hero's journey is a real trip.Exhilarating, thought-provoking and one of a kind.--Kirkus ReviewsAdult author/Wall Street Journal editor Farley's middle-grade debut draws from Jamaican mythology and beliefs, as well as from other cultures, to weave a fast-paced, whimsical mixture of magic and action.the setting lends itself well to memorable imagery and a fun experience.--Publishers WeeklyFarley blends video gaming and Jamaican folklore in this intense, fast-paced middle-grade fantasy that is sure to quickly grab readers.--BooklistHere (finally ) is a middle-grade action novel that showcases West Indian mythology and features protagonists of color.--School Library JournalGame World is unique in that its fantasy world, as its name suggests, is built upon characters and stories from actual Jamaican folklore.--Philadelphia Review of BooksOne of This Spring's Hottest Teen Books, Huffington PostI found it very hard to set down this excellent novel and do something else without thinking about it.I highly recommend his book to fans of fantasy. Because you will love it --Middle Shelf (reviewed by Teak, age 13)Farley writes in a straightforward way that is both accessible to younger readers but still interesting to adults.--Persephone MagazineIn his metaphorical world, Farley spares neither the dubious machinations of high finance nor the heartbreak of an orphan.--Center for FictionI highly recommend Game World for kids in 4th-12th grade. Parents can read it too and love the characters and story just as much as the kids.--The Family CoachDylan Rudee's life is an epic fail. He's bullied at school and the aunt who has raised him since he was orphaned as a child just lost her job and their apartment. Dylan's one chance to help his family is the only thing he's good at: video games. The multibillion-dollar company Mee Corp. has announced a televised tournament to find the Game-Changers: the forty-four kids who are the best in the world at playing Xamaica, a role-playing fantasy game that's sweeping the planet. If Dylan can win the top prize, he just might be able to change his life.It turns out that Dylan is the greatest gamer anyone has ever seen, and his skills unlock a real-life fantasy world inside the game. Now actual monsters are trying to kill him, and he is swept up into an adventure along with his too-tall genius sister Emma, his hacker best friend Eli, and Ines Mee, the privileged daughter of Mee Corp.'s mysterious CEO and chief inventor. Along the way they encounter Nestuh, a giant spider who can spin a story but not a web; Baron Zonip, a hummingbird king who rules a wildly wealthy treetop kingdom; and an enchantress named Nanni who, with her shadow army, may be bent on conquering Xamaica and stealing its magic.In order to save his sister and his friends, Dylan must solve a dangerous mystery in three days and uncover secrets about Xamaica, his family, and himself. But will he discover his hidden powers before two worlds--Xamaica and Earth--are completely destroyed. …
Codice articolo CIN161775305XG
- Titolo
- Gameworld
- Autore
- C J Farley
- Editore
- Akashic Books
- Anno di pubblicazione
- 2014
- Condizione
- Good
- Rilegatura
- Hardback
- Lingua
- inglese
- ISBN 10
- 161775305X
- ISBN 13
- 9781617753053
--Kirkus Reviews
"Adult author/Wall Street Journal editor Farley’s middle-grade debut draws from Jamaican mythology and beliefs, as well as from other cultures, to weave a fast-paced, whimsical mixture of magic and action...the setting lends itself well to memorable imagery and a fun experience."
--Publishers Weekly
"Farley blends video gaming and Jamaican folklore in this intense, fast-paced middle-grade fantasy that is sure to quickly grab readers."
--Booklist
"Here (finally!) is a middle-grade action novel that showcases West Indian mythology and features protagonists of color."
--School Library Journal
One of This Spring's Hottest Teen Books, Huffington Post
"Farley writes in a straightforward way that is both accessible to younger readers but still interesting to adults."
--Persephone Magazine
"In his metaphorical world, Farley spares neither the dubious machinations of high finance nor the heartbreak of an orphan."
--Center for Fiction
"I highly recommend Game World for kids in 4th-12th grade. Parents can read it too and love the characters and story just as much as the kids."
--The Family Coach
"A mixture of fantasy, reality, Jamaican folklore, and history. A great read for all, we love it! My kids and I can relate to the themes and characters in this wonderful adventure. Finally! Thank you, C.J. Farley!”
--Ziggy Marley
"Fast-paced, fun, and exciting, Game World kept me--and more importantly my twelve-year-old son--turning the pages. It's a unique, refreshing breath of Caribbean-accented fantastical storytelling."
--David Anthony Durham, author of the Acacia Trilogy
"If William Gibson wrote The Hunger Games, it might feel something like this. Cyberpunk for a new generation of readers!"
--Kazu Kibuishi, author of the best-selling Amulet series and Harry Potter cover artist
"There are real children here, who blunder, quarrel, pop blisters, get pissed, suffer bullying, and fart--things almost guaranteed to freak out parents, teachers, librarians, and children's book reviewers. There are mysteries and challenges galore. In sum, there's some adult-level mind stretching here."
--Piers Anthony, author of the Xanth series
Dylan Rudee's life is an epic fail. He's bullied at school and the aunt who has raised him since he was orphaned as a child just lost her job and their apartment. Dylan's one chance to help his family is the only thing he's good at: video games. The multibillion-dollar company Mee Corp. has announced a televised tournament to find the Game-Changers: the forty-four kids who are the best in the world at playingXamaica, a role-playing fantasy game that's sweeping the planet. If Dylan can win the top prize, he just might be able to change his life.
It turns out that Dylan is the greatest gamer anyone has ever seen, and his skills unlock a real-life fantasy world inside the game. Now actual monsters are trying to kill him, and he is swept up into an adventure along with his too-tall genius sister Emma, his hacker best friend Eli, and Ines Mee, the privileged daughter of Mee Corp.'s mysterious CEO and chief inventor. Along the way they encounter Nestuh, a giant spider who can spin a story but not a web; Baron Zonip, a hummingbird king who rules a wildly wealthy treetop kingdom; and an enchantress named Nanni who, with her shadow army, may be bent on conquering Xamaica and stealing its magic.
In order to save his sister and his friends, Dylan must solve a dangerous mystery in
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World of Books Inc
Montgomery, IL, U.S.A.
Venditore AbeBooks dal 23 marzo 2026
Tariffe di spedizione nazionale per U.S.A.
| Articolo | Da 4 a 12 giorni lavorativi | Da 3 a 6 giorni lavorativi |
|---|---|---|
| Primo articolo | EUR 0,00 | EUR 9,80 |
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Founded in 2002, World of Books is a leading online destination for buying and selling both preloved and new books, committed to making sustainable reading accessible to all. With a mission to help people read more and waste less, World of Books offers a huge range of affordable, high-quality books — giving both new and preloved titles a second life. The company also operates World of Books – Sell Your Books, an easy-to-use platform that allows customers to trade in unwanted books for cash, helping to keep books in circulation while promoting sustainability. As a Certified B Corp, World of Books is driven by a vision to become the world’s largest and most sustainable dedicated online bookstore. The company measures its success through the positive environmental impact it creates, the value it provides to customers, and its ability to operate profitably while supporting its sustainable mission …
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