Gamification in Tourism. Questo articolo non è disponibile.
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Lingua: inglese
Editore: Books on Demand Gmbh, 2015
- Brossura
- Nuovo

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Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
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Venditore AbeBooks dal 11 giugno 1999
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Brossura
Condizione: Nuovo
EUR 57,17
Descrizione dell’articolo da parte del venditore
New Book. Shipped from UK. Established seller since 2000.
Codice articolo L2-9783734759673
- Titolo
- Gamification in Tourism
- Autore
- Roman Egger
- Editore
- Books on Demand Gmbh
- Anno di pubblicazione
- 2015
- Condizione
- New
- Rilegatura
- PAP
- Lingua
- inglese
- ISBN 10
- 3734759676
- ISBN 13
- 9783734759673
- Peso dell'articolo
- 278 grammi
Tourists' expectations are increasingly complex and sophisticated. They are now seeking meaningful and more stimulating experiences from tourism providers. By combining Gamification with Experience Design the Gamification in Tourism book provides a comprehensive and novel approach on how to design such experiences. With its Memorable Experience Design framework and practical case studies the book should help tourism providers shift their thinking as to what they can offer in order to cater to the new needs of their guests.
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Informazioni sull’autore
Paul Bulencea first started to incorporate elements related to experience design and gamification within events he co-organised with WISIT (Worldwide Innovative Students in Tourism), a student association that he founded. He later explored the topic in his master thesis where he created a museum experience experiment that significantly increased the visitors' immersion, memory and satisfaction of their experience. He has presented papers about gamification in tourism at international conferences such as the World Travel Market in London and the Enter Conference in Dublin. He also delivers lectures at various universities worldwide and explores entrepreneurship with Sideview, a start-up that he co-founded.
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