Gender Representation in Video Games

Lingua: inglese

Editore: GRIN Verlag Jun 2021, 2021

3346378594 / 9783346378590

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This item is printed on demand - Print on Demand Titel. Neuware -Seminar paper from the year 2021 in the subject Gender Studies, grade: 1, Private Pädagogische Hochschule der Diözese Linz (PHDL), language: English, abstract: This paper aims to examine in how far the portrayal of stereotypical gender roles in video games has changed. For this purpose, one of the oldest and most popular video game franchises 'The Legend of Zelda' is analysed using a theoretical framework of both game studies and gender studies. The paper aims to give a game overview of three key aspects - story, picture, and characters - focusing on the portrayal of gender norms, and stereotypes. Over the past fifty years, video games have taken over a substantial part of the media entertainment industry, with approximately 5,3 million Austrians playing; 90 % of the most active age group, the ten-to-fifteen-year olds, are playing more than once a month. However, the average Austrian gamer is 54 % male and 46 % female, 35 years old, and spends an average of 11,5 hours per week playing. Video games, as well as any other form of mass entertainment media, can influence players' perceptions and expectations around gender identity and gender roles. The stereotypical portrayal of masculinity and femininity, which was a common occurrence in the early history of video games, is especially problematic in reaffirming gender stereotypes. This materialised in a pattern of white, male, heterosexual player characters being sent on a heroic journey, while female characters were often oversexualised while playing a passive role as a love interest for the main character. In this regard, video game heroes and characters, as well as their narrative, were not different from popular cultural movies, comics, and books of the late 20th century.GRIN Publishing GmbH, Waltherstraße 23, 80337 München 20 pp. Englisch.…

Codice articolo 9783346378590

Titolo
Gender Representation in Video Games
Autore
Sven Frueh
Editore
GRIN Verlag Jun 2021
Anno di pubblicazione
2021
Condizione
Neu
Rilegatura
Taschenbuch
Lingua
inglese
ISBN 10
3346378594
ISBN 13
9783346378590
Peso dell'articolo
45 grammi
Dimensioni
210x148x2 mm

buchversandmimpf2000

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