Hands-On Game Physics Programming with C++ : : Master Collision Detection, Rigid Bodies, Constraints, Character Controllers, Vehicles, and Destruction Through Practical Projects

Lingua: inglese

Editore: Amazon Digital Services LLC - Kdp Mai 2026, 2026

9798196075865

Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

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Spedito da Germania a U.S.A.

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Descrizione dell’articolo da parte del venditore

Neuware - Hands-On Game Physics Programming with C++: Master Collision Detection, Rigid Bodies, Constraints, Character Controllers, Vehicles, and Destruction Through Practical ProjectsDefault physics settings can get objects moving, but they rarely create the stable, responsive, production-ready gameplay systems that modern games demand. When characters jitter on platforms, vehicles feel floaty, ragdolls behave unpredictably, or destructible environments destroy performance, the problem is not the engine, it is the missing physics engineering layer behind the feature.Hands-On Game Physics Programming with C++ gives game developers, gameplay programmers, and aspiring game physics engineers a practical path to building real physics systems with confidence. Instead of teaching physics as abstract theory, this book turns core concepts into hands-on projects using modern C++ workflows, PhysX-style architecture, Unreal Engine Chaos concepts, and production-minded middleware patterns inspired by Havok.Inside, you will learn how to: - Build a C++ physics sandbox from the ground up- Work with rigid bodies, forces, impulses, damping, and sleep rules- Implement collision detection, raycasts, sweeps, overlaps, and trigger volumes- Create physics-based grabbing, throwing, pushing, and object interaction systems- Build constraints, hinges, sliders, doors, bridges, cranes, and breakable joints- Design responsive character controllers with slopes, steps, ledges, and moving platforms- Tune vehicle physics, suspension, grip, center of mass, and handling feel- Create ragdoll reactions, physical animation transitions, and destruction workflows- Debug tunneling, jitter, unstable constraints, noisy collision queries, and performance spikesWhether you are preparing for game physics engineering roles, improving your Unreal Engine C++ skills, or building stronger gameplay systems for your own projects, this book helps you move from using physics features to engineering them.Order this book today and start building game physics systems that feel stable, responsive, and ready for real gameplay.

Codice articolo 9798196075865

Titolo
Hands-On Game Physics Programming with C++ : : Master Collision Detection, Rigid Bodies, Constraints, Character Controllers, Vehicles, and Destruction Through Practical Projects
Autore
Benjamin Himmel
Editore
Amazon Digital Services LLC - Kdp Mai 2026
Anno di pubblicazione
2026
Condizione
Neu
Rilegatura
Taschenbuch
Lingua
inglese
ISBN 13
9798196075865
Peso dell'articolo
458 grammi
Dimensioni
254x178x14 mm

AHA-BUCH GmbH

Einbeck, Germania

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

Tariffe di spedizione da Germania a U.S.A.

ArticoloDa 5 a 7 giorni lavorativiDa 7 a 10 giorni lavorativi
Primo articoloEUR 30,50EUR 30,50
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