Heroic Worlds. Questo articolo non è disponibile.
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Lingua: inglese
Editore: Prometheus Books, 1991
- Brossura
- Nuovo

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EUR 35,96
Descrizione dell’articolo da parte del venditore
This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Codice articolo C9780879756536
- Titolo
- Heroic Worlds
- Autore
- Lawrence Schick
- Editore
- Prometheus Books
- Anno di pubblicazione
- 1991
- Condizione
- New
- Rilegatura
- Paperback / softback
- Lingua
- inglese
- ISBN 10
- 0879756535
- ISBN 13
- 9780879756536
- Peso dell'articolo
- 551 grammi
This history of role-playing games such as Dungeons and Dragons explains their evolution and gives complete definitions and descriptions for related game products.
Arriving on the scene in 1973, such games caught on rapidly and spawned a thriving industry. These games are regularly played improvisations, with rules that allow for consistent resolution of action, in which heroic characters created by the players battle enemies or solve mysteries. Featuring essays by eighteen top industry designers, Heroic Worlds explains the evolution of role-playing games and their influence on other forms of entertainment. The art and jargon of game design, play, and collection are defined in detail.
Arriving on the scene in 1973, such games caught on rapidly and spawned a thriving industry. These games are regularly played improvisations, with rules that allow for consistent resolution of action, in which heroic characters created by the players battle enemies or solve mysteries. Featuring essays by eighteen top industry designers, Heroic Worlds explains the evolution of role-playing games and their influence on other forms of entertainment. The art and jargon of game design, play, and collection are defined in detail.
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Informazioni sull’autore
Lawrence Schick has been a professional game designer for Twelve Years, starting at TSR during the early days of Advanced Dungeons & Dragons. He has designed role-playing products for many of the larger game publishers, put in four years at Coleco during the first video boom, and currently designs simulation games for home computers at MicroProse Software. His computer game credits include Airborne Ranger and Sword of the Samurai. He also writes and prduces live-actionrole-playing games as a member of Cruel Hoax Productions.
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