High-Performance Game Programming with Godot 4 : Identify Performance Problems, Improve Frame Stability, Master Profiling Tools, and Build Faster, More Efficient Projects

Lingua: inglese

Editore: Independently Published Aug 2026, 2026

9798190496154

Serie: Libro 2 di 4 - Godot 4 Game Engineering in Practice Series

Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

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Condizione: Nuovo

EUR 47,55

EUR 35,00 spedizione 
Spedito da Germania a U.S.A.

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Descrizione dell’articolo da parte del venditore

Neuware - Have you built a Godot game that starts out smooth but gradually suffers from frame drops, stuttering, inconsistent performance, or slowdowns as new features are added Are you unsure whether the problem comes from your scripts, rendering, physics, navigation, or something else entirely If you're tired of guessing and want a proven approach to building faster, more responsive games, this book is your practical guide.High-Performance Game Programming with Godot 4 is written for developers who already understand the fundamentals of Godot and want to solve the performance challenges that appear as projects grow. Instead of offering random optimization tips, this book teaches a systematic process for identifying performance problems, analyzing their root causes, applying targeted improvements, and verifying measurable results.Using practical examples, original GDScript code, profiler analysis, and production-tested techniques, you'll learn how experienced developers optimize games without sacrificing clean architecture or creating unnecessary technical debt. Every chapter focuses on real scenarios and provides solutions you can apply immediately to your own projects.Inside this book, you'll learn how to: - Identify performance problems using Godot's Profiler, Monitors, and diagnostic tools.- Improve frame stability by reducing unnecessary CPU, GPU, and physics workload.- Write more efficient GDScript using modern coding practices and performance-conscious techniques.- Reduce rendering costs through better scene organization, visibility management, and draw call optimization.- Optimize physics, navigation, and gameplay systems as object counts increase.- Build scalable projects that perform consistently across desktop, mobile, and web platforms.- Measure performance improvements with confidence and avoid wasting time on ineffective optimizations.- Establish professional workflows that keep projects responsive as development continues.Whether you're developing a 2D platformer, a 3D action game, a strategy title, a simulation, or another interactive experience, the principles in this book will help you make informed engineering decisions that improve responsiveness, stability, and scalability throughout your project.Performance isn't about applying every optimization you can find, it's about understanding where your game spends its time and making the right improvements at the right moment. This book gives you the knowledge and practical techniques to solve performance problems with confidence while building games that are ready for real players.If you're ready to stop chasing performance issues and start building faster, smoother, and more efficient Godot games, get your copy of High-Performance Game Programming with Godot 4 today.…

Codice articolo 9798190496154

Titolo
High-Performance Game Programming with Godot 4 : Identify Performance Problems, Improve Frame Stability, Master Profiling Tools, and Build Faster, More Efficient Projects
Autore
George Trafford
Editore
Independently Published Aug 2026
Anno di pubblicazione
2026
Condizione
Neu
Rilegatura
Taschenbuch
Lingua
inglese
ISBN 13
9798190496154
Peso dell'articolo
515 grammi
Dimensioni
254x178x16 mm
Serie
Libro 2 di 4: Godot 4 Game Engineering in Practice Series

AHA-BUCH GmbH

Einbeck, Germania

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

Tariffe di spedizione da Germania a U.S.A.

ArticoloDa 7 a 10 giorni lavorativiDa 5 a 7 giorni lavorativi
Primo articoloEUR 35,00EUR 45,00
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