Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking resource, Human-Computer Interaction: Designing for Diverse Users and Domains emphasizes design for users as such as children, older adults, and individuals with physical, cognitive, visual, and hearing impairments. It also discusses HCI in the context of specific domains including healthcare, games, and the aerospace industry.
Topics include the role of gender in HCI, information technology and older adults, motor vehicle driver interfaces, and user-centered design in games. While human-computer interaction may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. No where is this more apparent then when designing solutions for users as diverse as children, older adults, and individuals with physical, cognitive, visual, or hearing impairments.
Designing for Diversity
The Digital Divide: The Role of Gender in Human Computer Interaction, J. Cooper and M.B. Kugler
Information Technology and Older Adults, S.J. Czaja and C.C. Lee
HCI for Kids, A. Bruckman, A. Bandlow, and A. Forte
Information Technology for Cognitive Support, A.F. Newell, A. Carmichael, P. Gregor, N. Alm, and A. Waller
Physical Disabilities and Computing Technologies: An Analysis of Impairments, A. Sears, M. Young, and J. Feng
Perceptual Impairments: New Advancements Promoting Technological Access, J.A. Jacko, V.K. Leonard, and I.U. Scott
Universal Accessibility and Functionally Illiterate Populations: Implications for HCI, Design, and Testing, W.M. Gribbons
Computing Technologies for Deaf and Hard of Hearing Users, V.L. Hanson
Application/Domain Specific Design
Human-Computer Interaction in Health Care, François Sainfort, J.A. Jacko, P.J. Edwards, and B.C. Booske
Why We Play: Affect and the Fun of Games: Designing Emotions for Games, Entertainment Interfaces and Interactive Products, N. Lazzaro
Motor Vehicle Driver Interfaces, P. Green
Human-Computer Interaction in Aerospace, S.J. Landry
User-Centered Design in Games, R.J. Pagulayan, K. Keeker, T. Fuller, D. Wixon, and R.L. Romero