Human-Computer Interaction - INTERACT 2023 Springer. Questo articolo non è disponibile.
Lingua: inglese
Editore: Springer, 2023
- Brossura
- Usato

Da: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, GermaniaBUCHSERVICE / ANTIQUARIAT Lars Lutzer
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Descrizione dell’articolo da parte del venditore
Human-Computer Interaction - INTERACT 2023 In deutscher Sprache. pages.
Codice articolo BN690641
- Titolo
- Human-Computer Interaction - INTERACT 2023 Springer
- Autore
- Springer
- Editore
- Springer
- Anno di pubblicazione
- 2023
- Condizione
- gut
- Rilegatura
- Softcover
- Lingua
- inglese
- ISBN 10
- 3031422791
- ISBN 13
- 9783031422799
- Edizione
- 2023.
- Peso dell'articolo
- 2000 grammi
The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023.
The 71 full papers and 58 short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops.
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