Learn Blender Simulations the Right Way (Paperback)
Stephen Pearson
Venduto da AussieBookSeller, Truganina, VIC, Australia
Venditore AbeBooks dal 22 giugno 2007
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Aggiungere al carrelloVenduto da AussieBookSeller, Truganina, VIC, Australia
Venditore AbeBooks dal 22 giugno 2007
Condizione: Nuovo
Quantità: 1 disponibili
Aggiungere al carrelloPaperback. An in-depth guide to using the power of Mantaflow, rigid body, soft body, cloth simulations, and Dynamic Paint in Blender 3.3 to create campfires, waterfalls, explosions, flags, and much moreKey FeaturesUnderstand Mantaflow to create fire and smoke simulationsLearn to design satisfying animations using soft bodies and the cloth simulationConstruct realistic physics animations with rigid bodiesBook DescriptionBlender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more!This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies.Youll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, youll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, youll use Dynamic Paint, Blenders modifier, and the physics system to create eye-catching animations.By the end of this Blender book, youll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. Youll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.What you will learnDiscover what Mantaflow is and how to use it effectivelyUnderstand domains, flows, and effectors, and why they are importantCreate realistic fire, smoke, and fluid simulationsProduce satisfying soft and rigid body simulations with easeUse the cloth simulation to bring animated fabric to lifeExplore canvas and brush objects in Dynamic Paint to create eye-catching animationsWho this book is forIf youre a VFX artist, 3D artist, game designer, or any Blender user who wants to learn about Mantaflow and physics simulations, then this book is for you. Youre expected to have basic knowledge of the Blender interface and how to use it. In this book, you'll learn how to use Mantaflow, rigid bodies, soft bodies, and Dynamic Paint in Blender to create realistic simulations and animations. You'll be able to understand the various settings and options to create the simulations that you need, and will then be able to apply what you've learned to your own projects. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Codice articolo 9781803234151
An in-depth guide to using the power of Mantaflow, rigid body, soft body, cloth simulations, and Dynamic Paint in Blender 3.3 to create campfires, waterfalls, explosions, flags, and much more
Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more!
This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies.
You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations.
By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
If you’re a VFX artist, 3D artist, game designer, or any Blender user who wants to learn about Mantaflow and physics simulations, then this book is for you. You’re expected to have basic knowledge of the Blender interface and how to use it.
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