Learning Cocos2d-x Game Development
Shekar, Siddharth
Venduto da California Books, Miami, FL, U.S.A.
Venditore AbeBooks dal 27 ottobre 2023
Nuovi - Brossura
Condizione: Nuovo
Quantità: Più di 20 disponibili
Aggiungere al carrelloVenduto da California Books, Miami, FL, U.S.A.
Venditore AbeBooks dal 27 ottobre 2023
Condizione: Nuovo
Quantità: Più di 20 disponibili
Aggiungere al carrelloCodice articolo I-9781783988266
If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Cocos2d-x is one of the most popular cross-platform 2D game engines. It is packed with powerful features that set it apart from other game engines. With so many languages and operating systems, Cocos2d-x provides a one-stop solution for developing games for the operating system of your choice using the language you are most comfortable with. Starting from the basics, this book will show you how to display content on the screen and make it interact as well as move around with various control mechanisms such as actions, accelerometer, and tap onscreen buttons. You will learn about the mechanics of collision detection, their advantages and disadvantages, and how to keep track of the score. You will then create a gameplay cycle, use third-party tools to expedite the development process, and distribute the game through the App Store.
By working through the carefully designed chapters of the book, you will master Cocos2d-x and the various tools so that you can use these skills to make a complete game or a quick prototype.
Siddharth Shekar
Siddharth Shekar is a game developer with over 4 years of experience in game development. He has experience in developing games for the Web, mobile, and desktop using Flash, Cocos2d, Cocos2d-x, Unity 3D, and Unreal Engine. He is the founder and CEO of Growl Games Studio (http://www.growlgamesstudio.com) and has developed several games and published them on the iOS, Android, as well as Windows Phone app stores. In his spare time, he likes to experiment with the latest game development frameworks and tools. Apart from playing games, he has an avid interest in animation and computer graphics and listens to all types of music.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Visita la pagina della libreria
www.californiabooks.com
Quantità dell?ordine | Da 3 a 7 giorni lavorativi | Da 2 a 5 giorni lavorativi |
---|---|---|
Primo articolo | EUR 0.00 | EUR 10.20 |
I tempi di consegna sono stabiliti dai venditori e variano in base al corriere e al paese. Gli ordini che devono attraversare una dogana possono subire ritardi e spetta agli acquirenti pagare eventuali tariffe o dazi associati. I venditori possono contattarti in merito ad addebiti aggiuntivi dovuti a eventuali maggiorazioni dei costi di spedizione dei tuoi articoli.