Learning Design Patterns with Unity : Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C

Lingua: inglese

Editore: Packt Publishing, 2024

180512028X / 9781805120285

Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

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Spedito da Germania a U.S.A.

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nach der Bestellung gedruckt Neuware - Printed after ordering - Build optimized games & elevate your skills with popular software design patterns in Unity 2023 and C#!Purchase of the print or Kindle book includes a free Elektronisches Buch in PDF formatKey Features: Craft engaging Unity 2023 games while mastering design patterns like Singleton, Object Pool, and more Write clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environment Go beyond basic design pattern usage and learn to customize and extend them for your unique game design needsBook Description:Struggling to write maintainable and clean code for your Unity games Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.What You Will Learn: Implement a persistent game manager using the Singleton pattern Spawn projectiles efficiently with Object Pooling for optimized performance Build a flexible crafting system using the Factory Method pattern Design an undo/redo system for player movement with the Command pattern Implement a state machine to control a two-person battle system Modify existing character objects with special abilities using the Decorator patternWho this book is for:This book is your perfect companion if you're a Unity game developer looking to level up your C# skills and embrace industry standards for building robust games. Knowledge of Unity and basic C# programming is recommended.Table of Contents Priming the system Managing access with the Singleton pattern Spawning enemies with the Prototype pattern Creating items with the Factory Method pattern Building a crafting system with the Abstract Factory pattern Assembling support characters with the Builder pattern Managing Performance and Memory with Object Pooling Binding actions with the Command pattern Decoupling systems with the Observer pattern Controlling characters with the State pattern Adding Features with the Visitor Pattern Swapping Algorithms with the Strategy pattern Making Monsters with the Type Object Pattern Taking Data Snapshots with the Memento Pattern Dynamic Upgrades with the Decorator Pattern Converting incompatible classes with the Adapter pattern Simplifying subsystems with the Facade pattern Generating terrains with the Flyweight pattern Global access with the Service Locator pattern The Road Ahead.…

Codice articolo 9781805120285

Titolo
Learning Design Patterns with Unity : Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C
Autore
Harrison Ferrone
Editore
Packt Publishing
Anno di pubblicazione
2024
Condizione
Neu
Rilegatura
Taschenbuch
Lingua
inglese
ISBN 10
180512028X
ISBN 13
9781805120285
Peso dell'articolo
1241 grammi
Dimensioni
235x191x37 mm

AHA-BUCH GmbH

Einbeck, Germania

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

Tariffe di spedizione da Germania a U.S.A.

ArticoloDa 7 a 10 giorni lavorativiDa 5 a 7 giorni lavorativi
Primo articoloEUR 43,69EUR 59,89
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