Learning C# by Developing Games with Unity 6 - Eighth Edition : Get to grips with coding in C# and build simple 3D games in Unity from the ground up

Lingua: inglese

Editore: Packt Publishing, 2025

1805808710 / 9781805808718

Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

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nach der Bestellung gedruckt Neuware - Printed after ordering - Learn C# programming from scratch using the all-new Unity 6 as a fun and accessible entry point with this updated edition of the bestselling seriesKey Features: Build a strong foundation in programming concepts and the C# language Become confident in the fundamentals and features of Unity in line with Unity 6 Create a playable game prototype in Unity-a working first-person shooter game prototype Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader FreeBook Description:It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer!Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.You'll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You'll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You'll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter.Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.What You Will Learn: Master programming fundamentals by breaking them into simple, digestible parts Understand OOP concepts through clear explanations of C# code samples Follow simple steps and examples to create and implement C# scripts in Unity 6 Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions Grasp game design document basics and then move on to blocking out your level geometry, adding lighting, and a simple object animation Create basic game mechanics, such as player controllers and shooting projectiles, using C#Who this book is for:If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging way, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.Table of Contents Getting to Know Your Environment The Building Blocks of Programming Diving into Variables, Types, and Methods Control Flow and Collection Types Working with Classes, Structs, and OOP Getting Your Hands Dirty with Unity Movement, Camera Controls, and Collisions Scripting Game Mechanics Basic AI and Enemy Behavior Revisiting Types, Methods, and Classes Specialized Collection Types and LINQ Saving, Loading, and Serializing Data Connecting to the World Wide Web Exploring Generics, Delegates, and Beyond.…

Codice articolo 9781805808718

Titolo
Learning C# by Developing Games with Unity 6 - Eighth Edition : Get to grips with coding in C# and build simple 3D games in Unity from the ground up
Autore
Harrison Ferrone
Editore
Packt Publishing
Anno di pubblicazione
2025
Condizione
Neu
Rilegatura
Taschenbuch
Lingua
inglese
ISBN 10
1805808710
ISBN 13
9781805808718
Peso dell'articolo
931 grammi
Dimensioni
235x191x28 mm

AHA-BUCH GmbH

Einbeck, Germania

Venditore con 5 stelle

Venditore AbeBooks dal 14 agosto 2006

Tariffe di spedizione da Germania a U.S.A.

ArticoloDa 7 a 10 giorni lavorativiDa 5 a 7 giorni lavorativi
Primo articoloEUR 35,00EUR 45,00
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