Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond: 100 Games to Use in the Classroom & Beyond. Questo articolo non è disponibile.
Lingua: inglese
Editore: Lulu Press, Inc., 2019
- Brossura
- Nuovo

Da: Lucky's Textbooks, Dallas, TX, U.S.A.Lucky's Textbooks
Venditore con 4 stelle
Venditore AbeBooks dal 22 luglio 2022
Non disponibile
Brossura
Condizione: Nuovo
EUR 43,60
Codice articolo ABLIING23Feb2215580140487
- Titolo
- Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond: 100 Games to Use in the Classroom & Beyond
- Autore
- Schrier, Karen
- Editore
- Lulu Press, Inc.
- Anno di pubblicazione
- 2019
- Condizione
- New
- Rilegatura
- Brossura
- Lingua
- inglese
- ISBN 10
- 0359984010
- ISBN 13
- 9780359984015
Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach – what worked and didn’t work and their tips and techniques. The list of 100 goes fromA to Z SafaritoZoombinis, and includes popular games likeFortnite,Call of Duty: Modern Warfare, andMinecraft, as well as PC, mobile, VR, AR, card and board games.
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