A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics and 3D graphics work. If you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and software design that lies beneath them both, discovering some techniques and tricks in graphics and physics that you can use in any game development project.
Chris Dickinson
Chris Dickinson grew up in England with a strong passion for science, mathematics, and, in particular, video games. He received his Master's degree in Physics with Electronics from the University of Leeds in 2005, and then left for California to work in scientific research in the heart of Silicon Valley. Finding that career path unsuitable, he began working in software testing and automation.
For years, he attempted to unravel the magic behind video games and 3D worlds through modding and level design, and was mostly self taught in software development and design. But, realizing that he needed proper tutelage and a stronger grasp of the fundamentals, if he ever wanted to build these complex applications himself, he decided to undertake a Bachelor's in Game and Simulation Programming while simultaneously working full time. He earned his second degree in early 2013 and continues his career in software development/test automation while simultaneously developing independent game projects in his spare time.