Learning Java with Games
Chong-Wei Xu
Venduto da buchversandmimpf2000, Emtmannsberg, BAYE, Germania
Venditore AbeBooks dal 23 gennaio 2017
Nuovi - Rilegato
Condizione: Nuovo
Quantità: 2 disponibili
Aggiungere al carrelloVenduto da buchversandmimpf2000, Emtmannsberg, BAYE, Germania
Venditore AbeBooks dal 23 gennaio 2017
Condizione: Nuovo
Quantità: 2 disponibili
Aggiungere al carrelloNeuware -This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts.Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is.After studying a rich set of projects, the book turns to build up a ¿Three-layer Structure for Games¿ as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 588 pp. Englisch.
Codice articolo 9783319728858
This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts.
Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is.
After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.
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