Create exciting iOS games with the power of the new Unreal® Engine 4 subsystems
About This Book
- Learn about the entire iOS pipeline, from game creation to game submission
- Develop exciting iOS games with the Unreal Engine 4.x toolset
- Step-by-step tutorials to build optimized iOS games
Who This Book Is For
If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you.
What You Will Learn
- Install, build, and compile UE4 on Mac OSX and prepare it for iOS development
- Understand the process of creating an iOS game and its requirements
- Build different types of modern gameplay mechanics for iOS devices
- Implement and build different asset types
- Control your game's user interaction using the social functionalities inside UE4
- Develop iOS games using tools and functionalities provided by Unreal Engine 4.x
- Generate revenue from your games using the monetization capability
In Detail
Unreal® Engine 4 has always been the best measurement for industry standards. With all its tools and power, game developers and designers can reach a new level of productivity for their games with the lowest cost ever.
Learning Unreal® Engine iOS Game Development teaches you the basics of iOS game development using Unreal® Engine 4. You will discover how to build an engaging Unreal iOS game, how to generate revenue, and how to optimize game performance using the tools and functionalities the Engine provides. To begin, you will start by preparing the required files for an iOS game using the developer's portal. Next, you will go through purchasing, installing, and building game elements for different game types, picked from the chart of the latest trending games. By the end of the book, you will be able to add social and monetization functionalities to your game and submit it for review to the app store.
Muhammad A.Moniem
Muhammad A.Moniem started in the industry at a very early age. He taught himself everything related to the game development process even before he joined college. After being a software engineer, he started to teach himself the art of game design and game art techniques. As a self-taught person, he was able to find his way into the industry very easily, which led him to be hired for big, medium, and small companies, titles, and teams. Throughout his career, he was able to contribute as a full-time or part-time employee, or freelancer on games for a wide range of platforms, including Windows, Mac, iOS, Android, PS4, XBOXOne, and OUYA; he has also worked with technologies such as VR, AR, or Kinect. Finally, he was able to establish his own one-person game company/team as a part-time independent developer. Lots of his indie games got recognition or have been finalists in international indie game events such as IGF, Indie Showcase, IGC, and Tokyo Game Show. He has also designed an amazing website, www.mamoniem.com.