Ludotopia: Spaces, Places and Territories in Computer Games (Media Studies). Questo articolo non è disponibile.
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Lingua: inglese
Editore: transcript publishing, 2019
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Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
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Codice articolo 391827306
- Titolo
- Ludotopia: Spaces, Places and Territories in Computer Games (Media Studies)
- Editore
- transcript publishing
- Anno di pubblicazione
- 2019
- Condizione
- New
- Rilegatura
- Brossura
- Lingua
- inglese
- ISBN 10
- 3837647307
- ISBN 13
- 9783837647303
Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
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Informazioni sull’autore
Espen Aarseth, born in 1965, is Professor of Game Studies at the IT University of Copenhagen. He is the Editor-in-Chief of Game Studies, a journal he co-founded in 2001. In 2016 he received an ERC Advanced Grant for the project »MSG - Making Sense of Games«.
Stephan Günzel, born in 1971, is Professor of Media Theory at the University of Applied Sciences Europe and currently head of the Media Studies Master Program at the Technical University of Berlin. He co-founded the Digital Games Research Center at the University of Potsdam in 2008.
Stephan Günzel, born in 1971, is Professor of Media Theory at the University of Applied Sciences Europe and currently head of the Media Studies Master Program at the Technical University of Berlin. He co-founded the Digital Games Research Center at the University of Potsdam in 2008.
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