Macromedia Flash MX 2004 Game Design Demystified. Questo articolo non è disponibile.
Lingua: inglese
Editore: Macmillan/Rand McNally, 2004
- Brossura
- Usato

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Venditore AbeBooks dal 16 marzo 2007
Condizione: Usato - Molto buono
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Descrizione dell’articolo da parte del venditore
The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Codice articolo GOR002818022
- Titolo
- Macromedia Flash MX 2004 Game Design Demystified
- Autore
- Winiarczyk, Ben
- Editore
- Macmillan/Rand McNally
- Anno di pubblicazione
- 2004
- Condizione
- Very Good
- Rilegatura
- Paperback
- Lingua
- inglese
- ISBN 10
- 0735713987
- ISBN 13
- 9780735713987
- Peso dell'articolo
- 816 grammi
Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.
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Informazioni sull’autore
Jobe Makar is the lead programmer and co-owner of Electrotank, Inc., and winner of several international game awards. He is co-author of Flash MX ActionScripting: Advanced Training from the Source. The creator of over 100 Flash games, Jobe has been working with Flash since version 3.
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